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Re: But do you really like SC in dominions2 ?
10-20 decent units sounds pretty good. That's enough that they will have an impact on the battle but not so much that they will crush you utterly if you dont have a special defense.
You know... something that might be interesting would be to have "hero units" as a normal non-commander troop. And they randomly appeared at your capital, much like how maenads or those seahorse for Ocenia do. They would be uber-troops and you could drop them into your normal formations for some extra punch or something? Tho of course they would have to appear at a much slower rate... Quote:
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Re: But do you really like SC in dominions2 ?
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If "Smite Demon" was very high damage, pure physical, long range (40+), no MR roll, high precision (100) all rolled into a single spell... or if it was as it is now, but holy-2... it would be useful. |
Re: But do you really like SC in dominions2 ?
I like the way things are balanced now. SC can kill some plain mundane armies easily, anti-SC SC can kill anti-army SC, special anti-SC squads can kill any kind of SC, anti-anti-SC squads or SCs can demolish anti-SC squads in retaliation etc. This makes it a challenge to create a strong army that can deal with various opposition. Typically, such army would include few SC, few strong mages, some weak mages (part protected, part not), few anti-SC squads, some damage dealing squads, some squads to disrupt and slow down opposition etc. Removing SCs out of equation would simplify those issues and I don't like it. SCs are already dying easy enough now. (Damn those tritons that hit Tartarian for 200 of damage!)
I disagree that rush to SC is a must, I played few very successful games using no SCs and mostly national armies until quite late in the game. Some nations are good, some are not, so the strategy varies depending on the nation. One of the problems SC have is that they're usually less numerous than national armies. So when one side is attacking with couple of dozen of national armies, what the other side (which has let's say 5-10 SC) is supposed to do? National armies are cheap and easily replaceable and putting SC in the open alone often mean losing it. So how SC-side can defend? They can choose which battle they win, but they lose majority of battles. So to me the balance seems fine. Looking at it from thematic point of view, it would look strange if few thousands infantrymen could defeat some fully equipped Tartarian Titan (hey, he was a god after all). But on another hand I can imaging that Tartarian may get bored killing all those annoying infantrymen. So maybe, there should be a new parameter - boredom, which increases if the unit is fighting somethign easy and decreases when it defeats something challening (for example, another SC) http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: But do you really like SC in dominions2 ?
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Where do the cheap and easily replacable national armies come from? I've never seen or built one, except when I play Ashen Ermor. Every MP game I've played (not many) was dominated by SCs as soon as they were researched. I like to play single player because AIs don't use SCs, and the game is more fun and strategically + tactically interesting if I have to use real armies instead of just moving my SCs around without even bothering to check what's in the target provinces, because the outcome is assured. So I don't use SCs in my single player games anymore because it feels like cheating. If making each SC took resources similar to a huge national army, that would be OK. But they simply don't, and have huge advantages in mobility, supply usage, and upkeep on top of that. |
Re: But do you really like SC in dominions2 ?
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OT : One serious concern with the Anti-SC-Mages is though always that many in theory decent mages ( e.g. Pythium , Theurgs + Communion ) get killed easily by anti-mage spells like Rain of Stones/Earthquake etc. . Both can be casted very easily by Tartarians . A Drain Life squad is more expensive then a few SCs . Either you take Demiliches or stuff like Sauromancers + Deathstaff or you take the Drain life Standards but they also cost 20 deathgems . A Banelord with drain life standard + boots of flying for mobility + jade armor costs 10 deathgems + [ 20 Deathgems + 5 Earth + 5 Water + 5 Air gems ] * Forgeboni . Equipping this Banelord into a thug would be cheaper and probably more promising . The problem is that imo there is always a too big rush for the ultraelites . If you have mech men and devils you won't use other troops expect those 2 . If you have tartarians why should you ever use any other kind of mages ? If you have wish why shouldn't you wish each turn for 1-2 AQs or similiar SCs each turn ? There are 2-3 troops / mages / Scs / weapons / spells that are so uber that you use them almost exclusively once you have them . |
Re: But do you really like SC in dominions2 ?
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Re: But do you really like SC in dominions2 ?
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Re: But do you really like SC in dominions2 ?
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- couple of seithkonur with half a dozen of giants (this one is somewhat expensive, but they usually retreat as soon as things start look dangerous, so you rarely lose them) - 2-3 death hags with few vaetir (very cheap and stealthy, somewhat difficult to replace, because you're getting hags with other picks as well, but blood hags are useful for hunting and astral hags good to complement big combined armies and meanwhile you can put them on research). - 1-2 seraphs and 4-5 archers (cheap, mobile and efficient) Similar armies will work for any other air nation (though not as cheap and not as mobile) - 1-2 sauromancers and few light infantrymen (or falchioneers) - indy commander, feathered warrior and few dozen of Mictlan slaves - Pan with something (something may vary). This is an extremely deadly combination, because due to stealth they are hard to destroy and the enemy never knows if he's going to meet no resistance or encounter couple of extra MR-penetrating Pans. So while the enemy deals from the swarms, Pans can subvert everything valuable at their leisure. - Pythium has plenty Theurg-based variations, which can vary air/astral scripts. Generally, the idea is to buy 3-5 armies per turn (depends on the map size) and attack everywhere. [/quote] Quote:
- if there's something strong there it will move out as likely as not - if there isn't anything strong there, it may come (or not come) there trying to guess your movement. In any case, if the opponent won't guess you'll get a province and if the opponent will guess you'll get one dead SC (unless opponent is Pangaea, in which case the opponent will get one fully equipped and experienced SC http://forum.shrapnelgames.com/images/smilies/wink.gif ). Quote:
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So the idea is to buy many cheap national armies. They won't have supply problem, their number will compensate for lack of mobility and upkeep won't be too high. |
Re: But do you really like SC in dominions2 ?
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200 Ulm Infantry + 8 Smiths + 20 Black Knights or 200 Mictlan Slaves + 200 Warriors + 25 Eagle/Sun Warriors + 10 mages and 50 blood slaves or 30 Hydras with several poison-immune-item mages to cast body ethereal or 30 Valkyries / Vans with 200 Hirdmen + 200 medium indy archers + 3 Vanadrotts + 5 Smiths ... and so forth. These numbers don't include various arrow-target units or bodyguards for the mages. Your "national armies" are much cheaper, much smaller, and much more mage-centric. Obviously they are effective for you, so I'll have to try them... but I would consider them "raiding parties" http://forum.shrapnelgames.com/images/smilies/happy.gif Still, it seems to me that a party with 5-10 fighting units would rout too fast to do anything, e.g. if one of the units took a single arrow from a defender, Dominions II gives the entire army about a 50% percent chance of routing. Once two units are killed, they'll all leave for sure, even if the mages could win singlehandedly. In other words, it seems like they'd have trouble attacking province defense of around 20 (especially backed by a mage or a few archers) let alone taking castles, conquering indies (at settings of 6+), or really doing anything useful except invading provinces where the opponent forgot to hire any province defense... But, I'll try them out. |
Re: But do you really like SC in dominions2 ?
I think those raiding parties are succesful because Provincial Defence is not bought (in high enough numbers), and that in turn is because it is said to suck.
I agree with your definition of an army. That's what I'd like to see! |
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