.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Shrapnel General (http://forum.shrapnelgames.com/forumdisplay.php?f=14)
-   -   Cooperative Project (http://forum.shrapnelgames.com/showthread.php?t=23027)

Instar April 22nd, 2005 12:04 AM

Re: Cooperative Project
 
The famous pie bar chart would work well.

Suicide Junkie April 27th, 2005 03:06 PM

Re: Cooperative Project
 
Quote:

Tim Brooks said:
Nope not dead -- waiting patiently for more interest.

Its been a month and a half now with zero apparent progress. I think that you're losing the interest you already have (or had).

Something has to be done. Make a page listing the leading ideas or something. At this point, ISTM that anything is better than the crickets.

Suicide Junkie April 29th, 2005 02:30 PM

Re: Cooperative Project
 
It sounds like we still need a game idea...

What about a sort-of mix between a dungeon keeper game and a sim city game?

- You are an greedy, semi-evil baron, looking to increase tax revenues. Having noticed that your town's income (and thus taxes) went up during a recent monster scare, you hatch an evil plot.

What you do, is dig out a lair, populate it with monsters, and place some of your treasure in it.

The idea being that townsfolk will see the treasure, but be scared off by the monsters. The stories will attract adventurers from other provinces, who will have to sleep in your inns, drink in your taverns, and have their equipment repaired by your blacksmiths before heading off to seek the treasure.


So, the key to the game is:
- making enough money off your town to keep the dungeon full of treasure
- balancing the quality of your blacksmiths and the quality of your monsters to make the most money without getting your monsters killed.
- keep enough monster-spawner objects and hired boss-monsters to prevent the adventurers from stealing all your money.
- let the adventurers see enough and steal enough to spread stories of the treasure and attract higher-level adventurers who will want more expensive goods and services during their stay in town. http://forum.shrapnelgames.com/images/smilies/happy.gif

DarkAnt May 29th, 2005 04:51 PM

Re: Cooperative Project
 
Sign me up for coding

DarkAnt June 2nd, 2005 08:30 PM

Re: Cooperative Project
 
no response for this long? This project is definately dead.

Xrati June 7th, 2005 12:25 PM

Re: Cooperative Project
 
I think it's a great idea. After all, the best games to play are the ones you enjoy and how could you not enjoy something you helped to create! I find the best games are the ones you can edit and create scenarios for. If time and life in general cooperate, I'd be willing to help out in any form I can.

Atrocities June 20th, 2005 06:16 AM

Re: Cooperative Project
 
ITs not dead DarkAnt, its just not being discussed over the summer. Wait until winter when we are all locked in our houses and bored ****less.

Combat Wombat October 27th, 2005 02:50 PM

Re: Cooperative Project
 
Quote:

Atrocities said:
ITs not dead DarkAnt, its just not being discussed over the summer. Wait until winter when we are all locked in our houses and bored ****less.

Winter nears and I am bored ****less http://forum.shrapnelgames.com/images/smilies/laugh.gif Any news on this project?

Richard October 30th, 2005 10:55 PM

Re: Cooperative Project
 
CW,

Actually we are doing something with this, just not what we originally planned. Send me an email for more details.

Combat Wombat November 13th, 2005 01:17 AM

Re: Cooperative Project
 
Quote:

Richard said:
CW,

Actually we are doing something with this, just not what we originally planned. Send me an email for more details.

I emailed you about 2 weeks ago now and I haven't gotten a response.

my email is cwombat at gmail dot com


All times are GMT -4. The time now is 12:20 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.