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Re: Nation Mod Release: Gollarn
Er, do you mind if I ask what the tweaks are?
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Re: Nation Mod Release: Gollarn
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*better att/def on many units *lower stealth on assassins *clayformer 10 gold less |
Re: Nation Mod Release: Gollarn
Grr. I liked the trappers mobile. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Nation Mod Release: Gollarn
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Re: Nation Mod Release: Gollarn
I guess. It's a hard task.
Of course, I find them all displaced by the Mind Enslaver. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Nation Mod Release: Gollarn
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Re: Nation Mod Release: Gollarn
I dont think the spirit walker is unbalanced, simply because he is a commander. You are limited to one per turn, and only that to the exclusion of any other mages.
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Re: Nation Mod Release: Gollarn
Do Spirit Walkers cost as much upkeep in their Spirit form as they do in their normal form? I seem to recall it didn't have the buyable form's gold cost in some version, but I'm not sure anymore.
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