.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Star Wars Ships & Status of SW Mod (http://forum.shrapnelgames.com/showthread.php?t=23952)

Fyron June 1st, 2005 01:55 AM

Re: What Is The Status Of The Star Wars Mod?
 
Are you going to make some SW III era pre-Star Destroyers for low tech ships? http://forum.shrapnelgames.com/images/smilies/wink.gif

Atrocities June 1st, 2005 03:20 AM

Re: What Is The Status Of The Star Wars Mod?
 
Thanks Kevin. http://forum.shrapnelgames.com/images/smilies/happy.gif

Quote:

Imperator Fyron said:
Are you going to make some SW III era pre-Star Destroyers for low tech ships? http://forum.shrapnelgames.com/images/smilies/wink.gif

I made a couple of prototypes of them already. I want to fiddle with them some more. They only had three or four types prior to the Avenger Class. I still have to make the super stardestroyer class, death star, and other ships. Bases, try to make fighters, transports, try to make troops - albeit those could come from somewhere else and look far better than I could ever make them look.

Kana June 2nd, 2005 02:26 AM

Re: What Is The Status Of The Star Wars Mod?
 
I have force commander, I wonder if there is someway to drag models out of it and use those for troops and atat's and stuff...Plus there is a new RTS coming out this year as well...

Kana

Norlion June 19th, 2005 01:33 AM

Re: What Is The Status Of The Star Wars Mod?
 
Cool Beans! Great ships!

Atrocities June 19th, 2005 02:27 AM

Re: What Is The Status Of The Star Wars Mod?
 
Quote:

Norlion said:
Cool Beans! Great ships!

Thanks. I sent them off to Intimidator so I hope he can use them. When I have more time I will work on making more ships and hopefully produce a nice set for SEIV Deluxe.

RazorSharp June 19th, 2005 07:51 AM

Re: What Is The Status Of The Star Wars Mod?
 
anyone have and can host andres star wars mod?

cshank2 June 19th, 2005 06:59 PM

Re: What Is The Status Of The Star Wars Mod?
 
Hm, Maybe make a 1kt (Or 0kt) Unit(or component/facility) and just name it Hero, or Commander, or something, and make it cost a lot of resources and have an ungodly build time (to reduce the 'spam' of it). That way, you'd be able to roleplay away from the main story line, and still be able to use Heros. It would also justify having more then one per empire.

Intimidator June 20th, 2005 06:43 AM

Re: What Is The Status Of The Star Wars Mod?
 
Already did that,

Details will follow !!!!
soon !!!!

Atrocities June 28th, 2005 02:17 AM

Re: What Is The Status Of The Star Wars Mod?
 
1 Attachment(s)
Stardestroyer

This took considerable time to do.
Well the lights don't show in this rendering size. http://forum.shrapnelgames.com/images/smilies/frown.gif But they are there. Click the attachment to see larger view

http://www.shrapnelcommunity.com/thr...destroyerx.PNG
http://www.shrapnelcommunity.com/thr...royerxmini.PNG

http://www.shrapnelcommunity.com/thr...tiefighter.PNG

Atrocities June 28th, 2005 02:59 AM

Re: What Is The Status Of The Star Wars Mod?
 
1 Attachment(s)
Fleet


All times are GMT -4. The time now is 09:55 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.