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Re: racial trait +20% and evasive armors
How about The Galactic Invasion 2? 10 players vs 2 human-played space monsters using Adamant Mod. The game's already started, but it's only turn 9 atm and we have room for two replacements. It should be a fun cooperative game using a very good mod until and unless the space monsters are definitively beaten, at which point how the game goes from there will be up to you - the first game was heading towards a colossal war between the top two powers once it turned out the space monster AI wasn't good enough to seriously threaten us, but it ended due to poor administration before it could reach that point (don't worry, that admin isn't even playing in this game).
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Re: racial trait +20% and evasive armors
If one of the monster races is open in that one, I'll be VERY interested in it.
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Re: racial trait +20% and evasive armors
The monsters are both taken, in fact played by douglas and me, the superpowers of Invasion game 1 http://forum.shrapnelgames.com/images/smilies/wink.gif If i may say so. If just the propulsion system in Adamant werent so slow ;(
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Re: racial trait +20% and evasive armors
It is only slow at low tech levels. You could always choose a medium tech start and start off with Ion Engines.
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Re: racial trait +20% and evasive armors
In my opinion its very slow even midgame, not the actual movement rate but rather the amount of supplies that is needed. I like adamant mod anyways though :p
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Re: racial trait +20% and evasive armors
We should probably move this to a new thread.
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Re: racial trait +20% and evasive armors
Oh, like the one you just made?
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Re: racial trait +20% and evasive armors
-blanked- in case enemies read the boards.
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Re: racial trait +20% and evasive armors
Perhaps your enemy is also reading this thread, and is using the BS-5 design to throw you off guard, thinking you have an advantage, then to strike with the BS-3s. Perhaps the BS-5s are just decoys.
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Re: racial trait +20% and evasive armors
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