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Re: New Mosehansen Game, Paradise Lost
Okay, what's up with the bad luck? I'm at Luck +1, yet my unrest in my province is up to 50 due to 2 random events this turn, plus 1 in the previous turn or turn before that. And we're only on turn 9. How many brigands can take up residence in my capital for crying out loud??
<<Grrr!>> |
Re: New Mosehansen Game, Paradise Lost
That's one of the reasons Zen (and others) have modded the luck scale. Unmodded, even a positive luck scale in effect increases the likelihood of bad events, since it causes more events in general, while not causing much of a bias towards good events. Even with Luck 3, I've seen two horrificly bad events happen in the same early turn : pre-turn 3, the temple burns down and my capitol lost 50% of its population. Oooh, I felt LUCKY!! http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: New Mosehansen Game, Paradise Lost
Ah... now I see why it's best to use Zen's mods. Or, don't take any luck/misfortune scales.
New turn is up. |
Re: New Mosehansen Game, Paradise Lost
New turn. |
Re: New Mosehansen Game, Paradise Lost
Game hosted. |
Re: New Mosehansen Game, Paradise Lost
Turn 14
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Re: New Mosehansen Game, Paradise Lost
Next turn is up.
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Re: New Mosehansen Game, Paradise Lost
And Pythium (Manuk) needs to stop hiring everybody and their brother. I've twice now tried to buy mercenaries, and both times I was outbidded. What is up with that? Going 1 gold over the price isn't enough? http://forum.shrapnelgames.com/images/smilies/wink.gif
Of course I do more than that, trust me. So to see practically every mercenary band currently employed by one race is a first for me. |
Paradise Lost new turn is up - turn 17
Turn 17 is up.
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Re: New Mosehansen Game, Paradise Lost
Quote:
Serously, I´ve seen this in an other game where izaquios did the same to me. (I only could hire the fishermen in that one). |
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