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Re: Any news on DOM-III
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If that is the arugement, how much money does it take to have a good game that does appeal to a large audience since it can be defined by monetary means? If a good team makes a good game that is marketed to alot of people or a good team makes a game that is a niche game, it shouldn't matter since it's not the money that is the determining factor, but the development. By what your saying it means that Dominions 2 will never be as good as it is right now since it doesn't take alot of money and would actually be better if it spent less money, especially on things that are considered 'fluff' (like graphics). So cut out Kristoffer O. and the money he gets from Dominions 3 (lets assume after taxes and work effort its something like $0.000003 an hour) will make it even a better game. Quote:
Assuming that isn't what you meant but that if that is what is going to happen, I agree with you. Civ 4 will be a waste of a game and nowhere even close to Dominions 2, let alone Dominions 3. Quote:
Whether or not it is successful is entirely up to how they do. Quote:
Edited for stupid typos. |
Re: Any news on DOM-III
Also, just for the sake of arguement. I don't think the Civ 4 graphics are all that superfantastic. Especially when you consider immersion.
The new RoN with it's weather effects, enviroment variables and such is a huge step up in graphics for a "strategy" game that add to immersion. I certainly wouldn't buy Civ4 for it's graphics. |
Re: Any news on DOM-III
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It is impressive how, in the modern days, high tech is cheap and good ideas are scarce (I'm thinking of SWep3, but the concept is similar) |
Re: Any news on DOM-III
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- comic-style leaders - Troops are portrait realistically as possible (real-time 3D rendering, I suppose ..), there are even squads (to tell the army size?). As in every "good" RTS game, units are bigger than buildings and even mountains. I hate that. Either do realistic graphics, or do icons. I must admit the first will not work with a strategy game because of scale. (Yes, I hated Panzer General 3D as well) - Woods don't look like woods, but like some lonely trees only etc etc. And even if the graphics where ok, there are lots other things that simply suck ... |
Re: Any news on DOM-III
Civ always had scale and logic problems -- fighter jet sorties that last a year, missiles that could be launched from cities *into* a submarine at sea, the inability to fly units over enemy units lacking any AA capability whatsoever, no concept of supply lines, free field upgrades...
...but more irritating to me than all of that was the tendency to put in an AI with delusions of grandeur, so that even when you *obviously* could erase it from the world at your whim, it would stridently demand certain percentages of your treasury or your latest technology (even if it lacked the espionage capabilities to know what you had). Or otherwise needlessly provoking you by dropping colonies on tiny areas of your islands. Might as well annihilate them just to end their nonsense. |
Re: Any news on DOM-III
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============================= The point I was trying to make is that I believe a majority of the CIVILIZATION gamers would find DOMINIONS_2 to be a better game than CIVILIZATION_3. And because DOMINIONS cannot match the advertising/marketing design of CIVILIZATION it will remain this way. |
Re: Any news on DOM-III
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If they would just make Civ marginally more realistic with each generation, I'd love it. But no... strategic resources were added, so you can "move" and "use" tanks under a total oil embargo (no strategic reserve allowed!) and your economy functions at 100%... you just cannot "build" tanks! Of course! And your cities fall into chaos unless you constantly give enemy nations advanced technology so they don't cut of your vital silk and spices... if Bush gave North Korea 'nukyuler' secrets in exchange for a kim-chee supply-line, I humbly suppose that Americans would finally realize he's an idiot, rather than celebrating "We Love The President Day." But then I'm young and don't remember when England overthrew its government because German subs were sinking the vital gem and fur imports. Or when German tanks magically roamed North Africa without burning any gasoline, but lost anyway becase the rubber embargo prevented them from building new Marines (at 6 years per new unit). I don't care about graphics too much. Graphics can be really neat, but iff the devs would spend a trivial effort on creativity or realism, Civ IV might end up being worth buying. If they don't, a $10M or even $10B (and that can buy a lot) graphics do-over will not entice me. I didn't like Civ III nearly as much as II. |
Re: Any news on DOM-III
And don't forget the expansion pack, "Civ IV: The World Pays for a Patch Edition."
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Re: Any news on DOM-III
You know that not a thing of what you have mentioned seems to have changed?
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Re: Any news on DOM-III
About Civ4 : I don't expect much from it, except more eye-candy and (surely) simplified mechanisms... I was enthusiastic about Civ, happy with Civ2, get bored with Civ3, now what's the point of doing a 4th sequel ?
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