.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer & AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=62)
-   -   two v. two v. two v. two v. two (full) (http://forum.shrapnelgames.com/showthread.php?t=24395)

Zooko July 9th, 2005 01:43 PM

Re: five teams of two wanted
 
Ugh. I just spent way too much of my time trying to choose 10 starting locations on the Inland map so that it would be fair -- i.e. no starting nation is surrounded by enemies and cut off from his ally and so forth. It doesn't seem possible without a lot of work. Hm... I *could* write a computer program to do it...


*Or*, we could have (gulp) random starting locations, or, um, we could take turns choosing our starting location, or something else.

I think I'll go experiment with writing a computer program to do it...

King Lear July 10th, 2005 04:52 PM

Re: five teams of two wanted
 
Well, since no one else has posted in a day or so, I guess I will. I would like either Abysia or Man in that order. If the people who can choose before me want one (or both) of them, they can have them, and I'll come up with something else.

Aku July 10th, 2005 05:50 PM

Re: five teams of two wanted
 
Team Hubris knows what we want for 2nd pick but waiting for Team Panther to pick their 2nd nation.

Alneyan July 10th, 2005 06:26 PM

Re: five teams of two wanted
 
Quote:

Zooko said:
Ugh. I just spent way too much of my time trying to choose 10 starting locations on the Inland map so that it would be fair -- i.e. no starting nation is surrounded by enemies and cut off from his ally and so forth. It doesn't seem possible without a lot of work. Hm... I *could* write a computer program to do it...


*Or*, we could have (gulp) random starting locations, or, um, we could take turns choosing our starting location, or something else.

I think I'll go experiment with writing a computer program to do it...

Good luck. I spent about two or three hours on Inland to set up 12 starting points in Entwined Destiny, with three provinces (at least) between either capital of a team and enemy capitals, and only one province between the two allies. In the end, I think most teams had contact with the rest of the world, with the longest "jump" between any two capitals being of six provinces.

If you are interested, I should have the .map file on my computer, but it will have to be made public (meaning everyone knows the starting points), unless you made significant alterations. It's far from perfect though, and was made for 12 players, instead of 10. I don't think you will manage a neat "in row" formation on Inland though: team A will almost certainly have other contacts besides team E and B, and so on.

The Panther July 10th, 2005 10:44 PM

Re: five teams of two wanted
 
I talked to my son today. He will not be online with his new computer until Tuesday at the earliest. But he did choose his nation for this game.

Tauren selects Abysia.

Aku July 10th, 2005 10:46 PM

Re: five teams of two wanted
 
Team Hubris chooses Ermor.

Team Zooko your team choice is up!

Also instead of Inland maybe we should do the map Ringworld? It will give you more what you need in having the setup of teams bordering a team on each side. Just a thought.

King Lear July 11th, 2005 12:41 AM

Re: five teams of two wanted
 
Zooko, I like the map settings you propose, but I would suggest 45% for gems. Just slightly more spice =).

and I stand by Man if no one else wants it.

Otherwise I'll have to figure out something else.

Zooko July 11th, 2005 09:12 AM

Re: five teams of two wanted
 
Our second pick is Tien Chi.

I'll look into Ringworld. But I have made some progress on setting up Inland. Start a game with this map and play Abysia to see the first 5 spots I've layed out.

My idea was to lay out 10 spots (as shown in the ASCII art in the first message of this thread) then get someone to randomly assign teams to the five pairs and randomly assign each player within a team to one of the two spots in that pair.

Zooko July 11th, 2005 09:49 AM

Re: five teams of two wanted
 
Okay, the next step is Team Griffin & Hacker to announce their second nation pick. Then we just have to wait for me to finish setting up a map. I'm downloading Ringworld at the moment.

I accept King Lear's suggestion of 45% magic site frequency.

Do folks want nation score graphs on or off? Since the default is on, and since I originally announced that I would be using default settings except as noted, the score graphs will be ON unless people request them to be off.

GriffinOfBuerrig July 11th, 2005 09:50 AM

Re: five teams of two wanted
 
graphs definitly on!!!!

Our second pick is Caelum!


All times are GMT -4. The time now is 06:56 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.