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-   -   Player icon mods: wants (http://forum.shrapnelgames.com/showthread.php?t=24456)

Backis July 9th, 2005 05:14 PM

Re: Wishlist
 
If they are CV90 then I guess 1411 supposed to be the CV9040C variant.

Not that close IMO. http://forum.shrapnelgames.com/images/smilies/wink.gif

http://img32.imageshack.us/img32/4553/cv9040c0bq.th.jpg
http://img262.imageshack.us/img262/9...40c27no.th.jpg

Hey, I just felt I had to post the wishlist, if you make any so much the merrier for us. http://forum.shrapnelgames.com/images/smilies/smile.gif

DRG July 9th, 2005 05:50 PM

Re: Question about lbm I know
 
Quote:

Backis said:
<snip>

Not sure wether the 1410/1411 are CV90 or Warrior...
If Warrior the CV has been exported enough to warrant their own icons by now I'd think.


There IS an icon list and it DOES say...

//1410. Strf 9040 (Sweden)
//1411. Strf 9040 IMP (Sweden)

and at the time they were done ( spmbtv1.5 ) I didn't have much of a photo to work with.

I just noticed that three of the five OOB entries for 9040's ARE using Warrior Icon 71. They shouldn't be. I build the icons then hope they are used in the OOB's correctly. Sometimes I catch them when they aren't and sometimes I don't.

Don

Backis July 9th, 2005 09:34 PM

Re: Question about lbm I know
 
Quote:

DRG said:
Quote:

Backis said:
<snip>

Not sure wether the 1410/1411 are CV90 or Warrior...
If Warrior the CV has been exported enough to warrant their own icons by now I'd think.


There IS an icon list and it DOES say...

//1410. Strf 9040 (Sweden)
//1411. Strf 9040 IMP (Sweden)

and at the time they were done ( spmbtv1.5 ) I didn't have much of a photo to work with.

I just noticed that three of the five OOB entries for 9040's ARE using Warrior Icon 71. They shouldn't be. I build the icons then hope they are used in the OOB's correctly. Sometimes I catch them when they aren't and sometimes I don't.

Don

NEVER take my *****ing and whíning seriously, I come off much worse than I intend. http://forum.shrapnelgames.com/images/smilies/happy.gif

Alby July 10th, 2005 05:21 PM

Re: non moving train cars.
 
1 Attachment(s)
Quote:

DRG said:
Quote:

Alby said:
Not sure if this is right place to post this but....
the M113 106RR icon is not centered correctly.
also one of the Jeep RRs cant recall if is is in usa or usmc
it was a 1965-68 battle I saw it in I believe.

Do you mean A] the RR was on the wrong side or B] is an Icon way out of line in relation to the hex

if it's A] the game is designed with the Icons facing "east". If they need to face "west" the game produces a mirror image which put's everything on the "wrong" side when you view it that way. If it's B I need to know the unit name and OOB number. Half the world uses M113's

Don

This from Wankers site also from the Yahho site
M113 Recoilless and M113 TOW shp files for SPMBT version 2.0.
The two icons are non-centered, so these wehicles look weird if you don't fix the shp files
with this package.
Installation is simple:
just throw the two files (Icon0066.shp and Icon0077.shp) into your SPMBT/Shp folder.
Remember to make a backup copy of the original files.

I have attached the fixed file from wanker

PlasmaKrab July 18th, 2005 11:45 AM

Re: new icons: tusk
 
1 Attachment(s)
Quote:

I forgot one icon! It will be nice to have Abrams with TUSK upgrade (grill armor in the rear, ERA at the sides, etc...)

Here it comes!

Sorry, I know I have promised a center-europe camoed variant, but after much reflection (2, 3 sec or so http://forum.shrapnelgames.com/image...es/biggrin.gif) I decided it was much bother for a non-existing thing altogether.
Now if someoneabsolutely craves for it or it appears it could come up IRL any time, just pass on the info, I'll add it here. Or edit it yourself, for what it takes... http://forum.shrapnelgames.com/images/smilies/happy.gif

This one is a shortly crash-built version with the various TUSK elements (ERA, slat pack, armored MG post, OHWS) added on the existing desert-tan Abrams A2, which is largely good enough as is.
Could have posted it a week ago, were it not for the reflection over EURCENT camo or not... http://forum.shrapnelgames.com/images/smilies/wink.gif

JohnO July 25th, 2005 05:01 PM

Re: wishlist
 
I'm working on a Marine scenario with the Marines hitting the beachs and airfields during the year 2010 and was wondering if icons of the LHA, LSD, and LPD be useful in my scenario. I want to be able to have the LCMs and LCACs drop the equipment off the shore and to return the ships to pick up the next load. Does this sound fesible?

JohnO

BunyipLuke August 6th, 2005 04:28 AM

Problem with WinSPMBT vs of ShpEdit
 
Just thought I would have a go at modifying some .shp files. It has been a whilce since I have done this, but.

I checked that the right pallette was loaded, imported a 24 bit bmp file, converted, but when I went to find bignew.shp, it was not there. I did a check with Find, and nothing....

However, I seem to have made a new .shp file, entitled newshp.shp, which contains only one image, the one I uploaded, but the pallette seems to be inverted. All I can say is WTF....

Any advice?

cheers

Luke the perplexed. http://forum.shrapnelgames.com/images/smilies/eek.gif

PlasmaKrab August 6th, 2005 07:04 AM

Re: Problem with WinSPMBT vs of ShpEdit
 
Luke,

First of all, where have you been loking for your bignew.shp?

Whatever you do, it should be in the same folder where the original .shp stays, no matter where you have loaded your images from.

I also stumbled on the newshp.shp recently (in the image folder), dunno the purpose of it, or if it is a side effect of the shp conversion.

All I can tell you for now!

BunyipLuke August 7th, 2005 02:55 AM

Re: Problem with WinSPMBT vs of ShpEdit
 
G'day Plasma,

I looked in the same directory as the exe file and the .shp files. I am going to find another copy of ShpEdit, and see if that solves the problem. However, I suspect I am doing something wrong, as it has been a while since I made any icons....

cheers

Luke

Shadowcougar August 7th, 2005 06:18 PM

Re: Problem with WinSPMBT vs of ShpEdit
 
still looking for a M-88a1


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