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-   -   Combining Mods (http://forum.shrapnelgames.com/showthread.php?t=26920)

leo1434 December 26th, 2005 01:38 AM

Starting Game Help!
 
Unfortunately, that was not the solution to the problem...

Suicide Junkie December 26th, 2005 02:14 AM

Re: Starting Game Help!
 
Can you list the items in your se4 directory?

PS: Isn't the CD version 1.5 rather than 1.6?

PPS: This probably should have been posted in a new topic.

Fyron December 26th, 2005 02:02 PM

Re: Combining Mods
 
douglas said:
I believe the different versions are because of an undocumented fix in Deluxe for anti-missile missiles.


It is documented in 1.92, albiet indirectly. I believe that both of the 1.92 fixes were different aspects of the anti-seeker seeker bug, but don't remember clearly anymore.

Suicide Junkie said:
But fighters do not take partial damage, so only-X weapons simply don't make sense against them.


To make this a bit clearer: Fighters do take partial damage, allowing it to build up until enough is done to destroy it. You don't have to destroy them completely in one shot. They do not take component damage, however. They are fully functional until the point of complete destruction is reached. Only-X weapons do not make sense because of the lack of component damage.

JLS January 14th, 2006 07:05 PM

Re: Combining Mods
 
I have an improved version AIC 4.191, with many changes from 4.191a in almost all catagories; however, due to a recent heart attack it has been on hold.

Perhaps now that I have regained my youthful health - it is time to finish v4.194 delux. http://forum.shrapnelgames.com/images/smilies/smile.gif

leo1434 January 14th, 2006 08:27 PM

Combining Mods
 
That would be very good, indeed... I will wait for news...
But take care of yourself!!

narf poit chez BOOM January 14th, 2006 09:43 PM

Re: Combining Mods
 
Yeah. A heart attack is nothing to mess with. (From what I've heard.)


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