![]() |
Re: New MP Game - Artifact Game - open!!
Quote:
|
Re: New MP Game - Artifact Game - open!!
While I agree with Truper about Shahrivar and water nations, I dislike the World map immensely. If not Shahrivar (which would be fine if we just don't have water nations) then Cradle of Dominion or Loemander would be better than maps with 340+ provinces.
Old World (the Warhammer based map) or Multiverse might be interesting as well. Also - Arch has a good point about the two major magic bonus sites, they probably ought to be editted out or replaced for the game. (Great fun for SP games, or when randomly found, but kinda unbalancing in a MP game where people know where they are, and where people's capitals are going to be at fixed locations.) |
Re: New MP Game - Artifact Game - open!!
ive been attacked but (dont know if its always) i think it was just 1 knight (who was easily dispersed by my prophetised sword of justice weilding cardinal)
|
Re: New MP Game - Artifact Game - open!!
Quote:
|
Re: New MP Game - Artifact Game - open!!
also - lifelong protection
if possible this should be given to machaka as a scheduled event and not on a unit - since the item is cursed and cannot be removed from the unit. Or if it is given to a unit, the player should get to decide what kind of unit (though I imagine they'd want it on an assassin) |
Re: New MP Game - Artifact Game - open!!
True, but they don't normally start with an assassin, and some thought should be given before giving solidly useful units to one nation or another, unless everyone gets a couple of these bonus commanders (two scouts, while more useful to some nations than others, are hardly unbalancing).
|
Re: New MP Game - Artifact Game - open!!
All nations will be able to assign cursed artifacts to whomever they please - they will not be forced to keep them on the commander they are assigned to at game start. Which makes this an opportune time to talk about the mechanics of how the Artifacts will be given to each nation...
When you begin your game in The Artifact Game, you will have two additional commanders in your capital province. These commanders are called Artifact Wardens and are specially design to hold cursed (in addition to regular) artifacts. This is because they have the ability to shapechange into a unit with no slots. When you do this, even cursed items will "fall off" into your lab in that province. So, when you begin your game, the first thing you should do is shapechange both of your Wardens so that all your artifacts drop into your labs. You can then assign the items to whomever you please. I have researched and tested this and it works fine. As for the units themselves, they were also designed to be pretty lame. Thier stats are unremarkable, they have no leadership, and they have no stealth or any other special abilities (save NNE, since I didnt want them to be a burden in any way). They cannot be recruited or summoned anywhere and have 0 gold cost which I believe gives them no upkeep. Side Note About C'tis: The presence of the Jade Mask forces one of c'tis' initial artifact wardens to be a lizard since no non-lizard units can wear the Mask. If it is acceptable to everyone, I will just make him a regular Commander of C'tis and then immediately drop his artifacts and suicide him on some indies on turn 1. |
Re: New MP Game - Artifact Game - open!!
Quote:
A smaller version (266 provinces, including 50 underwater) is incoming and should be online in 3 days max. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: New MP Game - Artifact Game - open!!
Quote:
|
Re: New MP Game - Artifact Game - open!!
Quote:
|
All times are GMT -4. The time now is 04:13 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.