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-   -   Treelords in Conceptual Balance (http://forum.shrapnelgames.com/showthread.php?t=27088)

Olive January 26th, 2006 09:59 AM

Re: Treelords in Conceptual Balance
 
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground. http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill January 26th, 2006 12:51 PM

Re: Treelords in Conceptual Balance
 
Quote:

Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground. http://forum.shrapnelgames.com/images/smilies/wink.gif

Sure - via the nature / forest spell Faery Trod. But not to float around on a flying carpet, which is a current exploit in some versions of the CB mod prior to 5.2.

Via teleport though, if someone were to empower a Treelord with astral magic? No. Yes, he can teleport himself, but all his roots above ground would be a problem - especially teleporting into mountains, castles, or (heh heh) the sea. http://forum.shrapnelgames.com/images/smilies/wink.gif

quantum_mechani January 26th, 2006 02:07 PM

Re: Treelords in Conceptual Balance
 
Quote:

Cainehill said:
Quote:

Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground. http://forum.shrapnelgames.com/images/smilies/wink.gif

Sure - via the nature / forest spell Faery Trod. But not to float around on a flying carpet, which is a current exploit in some versions of the CB mod prior to 5.2.

Via teleport though, if someone were to empower a Treelord with astral magic? No. Yes, he can teleport himself, but all his roots above ground would be a problem - especially teleporting into mountains, castles, or (heh heh) the sea. http://forum.shrapnelgames.com/images/smilies/wink.gif

Actually, even with immobile, I believe empowering with astral would allow teleporting (just like most immobile pretenders).

mathusalem February 4th, 2006 02:46 PM

Re: Treelords in Conceptual Balance
 
if you want to move a treelord, use Transformation ;-)

Vicious Love February 4th, 2006 06:16 PM

Re: Treelords in Conceptual Balance
 
Quote:

Olive said:
i don't see why a tree capable of thinkink and casting powerfull magic can't teleport himself because of his roots.

If he is able to cast teleport, he can also teleport his roots and slip it in the ground. http://forum.shrapnelgames.com/images/smilies/wink.gif

As Cainehill mentioned, teleportation isn't the issue. Still, you'd think something with such an enduring magical connection to the soil wouldn't be able to uproot itself on a whim. I mean, I can see the whole forest kinda shifting around it, since the trees don't mess with the treelord, but I still can't see it getting used to a new province in less than a century or two without bringing at last half of its old province along for the ride.

Also,
Emelio Lizardo casts Raise Skeletons
Emelio Lizardo casts Raise Skeletons

PDF February 4th, 2006 07:12 PM

Re: Treelords in Conceptual Balance
 
Could we stop these kinda ridiculous disputes about what could or not do a Treelord if ever a such thing existed ?

IMO the question is to know if, *in the Dom2 game*, a Treelord should or not be tagged immobile for gameplay, interest and balance. The rest is really useless babble ...

Oversway February 6th, 2006 12:20 PM

Re: Treelords in Conceptual Balance
 
I have photographic evidence of treelords using flying carpets in real life, so that should settle this dispute http://forum.shrapnelgames.com/images/smilies/wink.gif

shovah February 6th, 2006 02:08 PM

Re: Treelords in Conceptual Balance
 
show us them then http://forum.shrapnelgames.com/image...ies/tongue.gif but i agree that we need to stop these 'trees cant fly' comments. for balance and thematic reasons though id say immobile and stay that way.

Tom_Scudder February 7th, 2006 11:51 AM

Re: Treelords in Conceptual Balance
 
Re: Treelord teleportation: anyone ever read SWAMP THING?

Vicious Love February 9th, 2006 04:54 PM

Re: Treelords in Conceptual Balance
 
Heh! Precisely what I thought of when I first read this thread. Still, it could go either way, thematically. There's still something odd about the Treelord going through the gate, as opposed to simply being the gate. Deep bloody roots.


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