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The Panther January 6th, 2006 04:21 PM

Earthquakes
 
Let me guess... You took misfortune?

Used to be (before the scale mod) that order/misfortune was automatic. These days, misfortune is a real risk and order does not protect you from events near as well.

Cainehill January 6th, 2006 04:33 PM

Re: Earthquakes
 

Eh, I always take luck, and even with Luck-3 I've had labratories or temples destroyed on the first turn. Imagine having to wait to hire a mercenary mage to rebuild the lab, because you took a pretender with no magic? ( As per several Wyrms in Council of Wyrms. )

Even if that isn't the case, having to spend 200 gold on turn 2 to build a new temple or lab is hardly very "lucky" - I'd hope that in Dom3 levels of luck would protect you from a bad event for the first turns. (IE : Luck 1, no bad event on turn 1. Luck 3, no bad events until after turn 3.)

Morkilus January 6th, 2006 05:00 PM

Re: Earthquakes
 
I thought one measly pick in Misfortune would be okay with three in Order. Told y'all I was a n00b. Maybe I was just "unlucky" http://forum.shrapnelgames.com/image...ies/tongue.gif or do I have to expect an earthquake every other turn?

I hope the C'tis god is immortal. He/she/it was apparently way more unfortunate in his/her/its first-turn attack.

Cainehill January 6th, 2006 06:14 PM

Re: Luck / Misfortune
 
Quote:

Cainehill said:
Eh, I always take luck, and even with Luck-3 I've had labratories or temples destroyed on the first turn.


Come to think of it, I've also lost 40% of my population in a province on turn 1 or turn 2. So, many of the very worst events can happen on turn 1, regardless of luck.

But - I don't think I've ever seen one of the top-tier events happen on turn one - never the 1000/1500 gold events that bring magic items, and I'm pretty sure I've never even gotten the random mages or whatnot on turn 1.

So - it actually seems to me that the game is coded to prevent the best events from happening right away, but not to prevent the worst events, regardless of luck / misfortune.

Curious if anyone can definately recall getting the uber-events on turn 1, disproving my theory. http://forum.shrapnelgames.com/images/smilies/wink.gif

The Panther January 6th, 2006 10:00 PM

Re: Luck / Misfortune
 
I used to take mist 2 always, but not any more. I did get my share of temples & labs burning, as well as hurricanes and immigrations in the furst couple of turns. And now that I have taken a luck scale a few times, the best event I have ever got on Turn 1 is a National Hero.

Those uber 500 or 1000 gold events seem far more rare than the uber bad events, regardless of your luck setting. Order 3 in a province used to mean you rarely got a random event, but that is no longer true with the new scale mods.

jeffr January 6th, 2006 10:32 PM

Re: Luck / Misfortune
 
new turn is up

Morkilus January 8th, 2006 09:33 PM

Re: Luck / Misfortune
 
new turn

Morkilus January 11th, 2006 10:58 PM

Re: Luck / Misfortune
 
new turn (again)

jeffr January 12th, 2006 05:46 PM

Victory point graphs are on.
 
I noticed the Victory Point graphs were not turned off. They are usually turned off in the game I have played. No bluffing in this game, I guess http://forum.shrapnelgames.com/images/smilies/happy.gif (Not that I was ever any good at it).

Bluebird January 12th, 2006 07:21 PM

Re: Victory point graphs are on.
 
Naa - in a game like this, the score graph is all the fun. Otherwise it would be too easy for one party to win.


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