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-   -   SC's vs Thugs (http://forum.shrapnelgames.com/showthread.php?t=27554)

Valandil February 11th, 2006 12:27 AM

Re: SC\'s vs Thugs
 
Banefire? Gifts From Heaven? 72 quickened arch seraphs casting lightening bolt?

If you live through these (except for the seraphs... then you are an sc. Otherwise, you are dead and it doesn't matter.

Seriously, the line between a thug and an sc is so blurred as to be meaningless. The best rule I've found is that if it kills armies then it is good, otherwise, don't use it.

shovah February 11th, 2006 05:22 AM

Re: SC\'s vs Thugs
 
iirc gifts from heaven and banefire are quite inaccurate. and as for the seraphs just make him immune to lightning (and hope they dont spam wolves http://forum.shrapnelgames.com/image...ies/tongue.gif)

Cainehill February 11th, 2006 06:12 AM

Re: SC\'s vs Thugs
 
Innacurate? They hit a hex. If your caster has air magic, or an eye of aiming, or 1 nature for eagle eyes, I wouldn't want to be much under tartarian, prophetized Niefel, or pretender (in friendly dominion). As far as the seraphs go - best make sure he's immune to cold as well (but doesn't frozen heart damage cold immunes?).

And, shovah : rarely does someone have _so_ many SCs of any nature that they can mass a "load of" flying ones. Other than the Air Queens, most SCs don't fly, and making them fly wastes a slot, often making them "a dead former SC known as Prince" or some such. http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill February 11th, 2006 06:14 AM

Re: SC\'s vs Thugs
 
Quote:

Valandil said:
Seriously, the line between a thug and an sc is so blurred as to be meaningless. The best rule I've found is that if it kills armies then it is good, otherwise, don't use it.

How about this : The SC is the one where, you weep if you lose it. http://forum.shrapnelgames.com/images/smilies/wink.gif

shovah February 11th, 2006 09:16 AM

Re: SC\'s vs Thugs
 
lol, i remember the time i thought id lost my uber tooledup golem to ulmish pd, i almost punched my monitor in but then i remembered it was just a commander id sacrificed

Vicious Love February 12th, 2006 02:32 PM

Re: SC\'s vs Thugs
 
Quote:

Cainehill said:
Not to mention, how much you're willing to empower critters that aren't usually considered SCs. GoR a tarrasque and empower it a bit, and it certainly falls into the potential SC class. ( I did this in a game on the World map - think it had air, water and fire all at 2 or 3, making it a very big way to say "hello" by cloud trapezing it in http://forum.shrapnelgames.com/images/smilies/wink.gif )

Whoa. About 12 tarrasques worth of tarrasque. I never went further than GoRing one as a relatively cheap throwaway platform for Kurgi's Gift. I guess the middlin' MR is kind of a turn-off. Now, a GoRed abomination, especially one with an MR-enhancing item and/or path, that's Soul Slay resistant. The lifedrains are a plus, too.

shovah February 12th, 2006 03:44 PM

Re: SC\'s vs Thugs
 
an abomb with amulet of anti-magic and some reinvig (or maybe an air shield)

Vicious Love February 12th, 2006 07:10 PM

Re: SC\'s vs Thugs
 
One level of earth gives both basic reinvig and an MR boost, if you're willing to spend 1-2 rounds buffing. Does Iron Will stack with Magic Resistance/Amulets of Antimagic?

Graeme Dice February 12th, 2006 07:21 PM

Re: SC\'s vs Thugs
 
Quote:

shovah said:
an abomb with amulet of anti-magic and some reinvig (or maybe an air shield)

It has three life drain attacks, so it won't need reinvigoration except against air magic and lifeless opponents. You'd probably be best off with an amulet of anti-magic and a ring of lightning resistance for general use.

shovah February 12th, 2006 07:33 PM

Re: SC\'s vs Thugs
 
depends who your fighting (the ring wont help you much vrs abysia will it?) but if you could get an artifact (gift of kurgi/soulstone/nethgul) it might help


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