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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Oblivion (http://forum.shrapnelgames.com/showthread.php?t=28096)

narf poit chez BOOM April 5th, 2006 04:39 AM

Re: Oblivion
 
A great resource for optimizing: http://www.atomicmpc.com.au/article....=36222&p=1

Unoficial technical faq: http://www.elderscrolls.com/forums/i...1&hl=speed

In case you don't know what 'coolbits' is or how to use it with nvidia: Long url (Helped me)

Improved UI and markers Optional mod: http://www.elderscrolls.com/forums/i...owtopic=300177
(Tested, I like. Makes the tab menu bigger, so you can see more of the map, and makes the inventory entries smaller, so you get a lot more on your list.)

Fyron April 5th, 2006 04:52 AM

Re: Oblivion
 
Quote:

PsychoTechFreak said:
As far as I understand, you will have to pay the same for the PC versions.
http://www.evilavatar.com/forums/showthread.php?t=11318

No matter. Someone will release equal or better stuff as a mod for the PC version. The problem with the xbox 360 is that you can't use all the mods that were half the strength of Morrowind, and are looking to be the same way for Oblivion...

narf poit chez BOOM April 5th, 2006 05:43 AM

Re: Oblivion
 
Apparently, Microsoft is afraid of being sued if an xbox mod angers someone. This is because the mod would have to be distributed over the 'xbox live' system.

(Note: Don't own an xbox, not entirely sure what that is, other than an internet something.)

NullAshton April 5th, 2006 08:14 AM

Re: Oblivion
 
This is better. It has tweaks that don't reduce stability, like the one Narf linked to. And it has more stuff, like removing that keyboard movement bug, or making the standard interface closer to the edges.

narf poit chez BOOM April 5th, 2006 06:49 PM

Re: Oblivion
 
Thanks, checking it out.

Caduceus April 5th, 2006 09:45 PM

Re: Oblivion
 
Me too. http://forum.shrapnelgames.com/images/smilies/happy.gif


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