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Re: SE5 release is only 3 weeks away!
well, yes. same with se4. which is why im more concerned with the large scale empire management than with the combat aspects.
as long as the auto-resolve provides consistant and predictable results based on the statistics of the units involved in combat, i dont care what the graphics and effects look like on the back end. i'll never see them anyway. |
Re: SE5 release is only 3 weeks away!
The combats do look somewhat better than how they are presented in the screenshots... MM seems to like big weird zoomed-in shots.
Tactical combat in SE:V is only available as it was in SE:IV so I don't see any problems with that. And I think a lot more people were in favour of expanded ground combat than those against it. |
Re: SE5 release is only 3 weeks away!
I think the ground combat screen shots look pretty good. http://forum.shrapnelgames.com/images/smilies/smile.gif
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Re: SE5 release is only 3 weeks away!
Yeh, they look bad to me =P
Ever played imperium galactica 2? Space empires with that ground combat is my dream.. here. I only have 1 question i know cant be answered - in a TCP/IP game when two players enter combat, is it strategic, or an option of tactical or strategic? I know the NDA won't allow anybody to talk about it, too bad even a PM wouldn't be allowed. Guess i'll have to wait. |
Re: SE5 release is only 3 weeks away!
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Re: SE5 release is only 3 weeks away!
I'd much rather have a complex ground combat engine to run by the host at turn processing than the craptacular SE4 ground combat system...
Graphics aren't what brings us to these games anyways, right? I'd rather have mid-90s graphics than force everyone to spend $800 US to be able to play the game. |
Re: SE5 release is only 3 weeks away!
the only things wrong with the SE4 GC system, is where the mechanics dont operate as you would expect.
Iron out the mechanics behind the combat (hell, even make them visible in a log or something) and you dont need 3d graphics. have range, firepower, combat modifiers, and other factors all ground out into some mathamatical function, throw some minor randomization in, and you're done. The only tactics I would want to assign to individual units are Firing Priority, and either Front-Line, Main-Force, or Rear-Support. Ground combat can be very detailed without being graphically demanding. It could still be caried out with an interface similar to the SE4 interface. Sometimes less is more. |
Re: SE5 release is only 3 weeks away!
You can just look at the results in your log...
Nobody is forcing you to watch the replays. |
Re: SE5 release is only 3 weeks away!
The strategic mode is just the RT execution without the graphics so it takes into consideration all the factors (i.e. strategies, weapon ranges etc) which sounds like what you want Puke. However, I think it's a good idea that the tactical option is available for those who want it. Kind of satisfies both crowds.
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Re: SE5 release is only 3 weeks away!
OK ummm silly question but it has been years and I've totally forgotten...
What is SE3 style Intelligence and Research mean? |
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