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German Heavy and Light Scout Car Trains
1 Attachment(s)
Here's the latest release. I chose to finish off the German Scout cars because they were the easiest to do. http://forum.shrapnelgames.com/images/smilies/happy.gif In the zip are the Icons, the TO&E and the stats to plug into the scenario editor. Note to designers: The light trains were used in the Balkans. A train of 10 icons had an actual length of 2 hexes - adjust your maps and setup accordingly.
I put the stats in a text list rather than a spread sheet to keep file size down and to ensure readability regardless of OS or installed applications. Next up Polish Armoured Train 11 "Danuta" and Train 15 "Smierc". Many cars were re-used by the Germans so more bang for the buck. ReadMe text: In this package: Icon0110.shp - includes all icons up to July 09 2006 UNITS.txt - Armoured Train units expressed in terms of SPWW2 units. German_Armoured_Trains_Stats.txt - a text list of the scen edit values for the German Light and Heavy Scout Car units. EDIT: In German armoured trains stats under the PzKw 38-T Carrier car, 0=Passengers are riders else APC: should read 1 Edit: I misunderstood how heat armour works http://forum.shrapnelgames.com/images/smilies/frown.gif - Add the value in the HEAT column to the regular armour column and use this sum for the HEAT value. |
Danuta!
1 Attachment(s)
Ok all you need to make Danuta including Ti3 locomotive and a TK-R-TK drezyna set with rotating Renault turret. The assault car is under scale for Danuta but OK for Smierc.
Enjoy. http://inkpotproductions.ca/graphics/Danuta.gif |
Re: Danuta!
Hi. Love the train concept. I should know this, but how do I access the icons once I've d/l them to my graphics subdirectory? What icon number(s) are they in MobHack?
Beeg |
Re: Danuta!
The icon numbers are in the README but see below.
To make an armoured train:
Icon Unit 3948 Locomotive 3949 Pursuit car Pzkw IV 3950 Gondola with 20mm flak 3951 Wooden flat car 3952 Gondola 3953 Passenger car 3954 Wooden Flat car with sand bags 3955 Captured Artillery car 3956 Gondola with 4x20mm flak (Whirblewind turret) 3957 T-38 tank carrying car 3958 Somua S-35 tank carrying car 30/06/06 3959 Panhard 38 (f) mit Funk 30/06/06 3960 Wooden flat with sandbags and infantry 30/06/06 3961 Gondola with infantry 30/06/06 3962 Heavy Scout car Infantry 04/07/06 3963 Heavy Scout car with PzkwIV turret 04/07/06 3964 Flat car with repair supplies 05/07/06 3965 Polish Type II artillery 100px 06/07/06 revised 16/07/06 3966 Polish Tatra armoured drezya 07/07/06 3967 Light Scout car 09/07/06 3968 Heavy Scout car with Flak 09/07/06 3969 Polish Ti3 locomotive 100px 3970 Polish R drezyna Non-rotating turret 3971 Polish Tk drezyna 3972 Polish Tk-R-Tk drezyna set rotating turret 3973 Large flat (100px) 3974 Polish Assault car - Compromise Smierc size, Danuta profile. |
Update
I found my Type II a little too lightly coloured so I'm re-working the paint scheme.
Second - and very cool - I discovered thar units stack in in the same order they appear in the list. For example, B1 will appear on top of B0 if they are stacked in the same hex. What this means for trains is that if you make the icon for B0 the 100px main body of the artillery car with its turret, then make B1 a stand alone turret and place it in the same hex as the "end" of B0, the B1 turret will "float" over the B0 car and you now have one unit with two turrets - both of which rotate. http://forum.shrapnelgames.com/images/smilies/happy.gif So a repaint of Danuta and hopefully a demo scenario then onto either the Russian Monsters or the German twin-turret jobs with long 75mms. I love the smell of anthracite in the morning.... it smells like - well you know http://forum.shrapnelgames.com/images/smilies/wink.gif |
Danuta!
1 Attachment(s)
Off for a weeks holiday so thought I should throw something out for you to play with.
Three things in the zip - the latest Icon0110.shp with recoloured two turret Type II arty wagons, 363 Eisen Bahn - another proof of concept scenario not balanced at all but gives you a heavy scout car train to play with and 364 Danuta! a Polish defend against German advance - much better balanced but I'm still no scenario designing genius. Enjoy! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Armoured Trains
Just a quick update.
I have been mucking around with Pyros' waypoint ideas and have had some success with getting trains to move along the tracks. Retreats and routs cause problems and road crossings can lead to some unusual effects when the AI decides the road looks better than the rails. Since I suck at scenario design, I'm working on a modified OOB for Blue to hold all the trains to make it easier for better skilled scenario designers to get stuck in. Yes that's a hint. http://forum.shrapnelgames.com/images/smilies/wink.gif Big advantages will be:
It may be a while but stay tuned. |
Re: Armoured Trains
Sounds like you are doing a great job mate.Hope somebody does pick this up and build some scenarios around it after all your work
|
Re: Armoured Trains
Hi PatG,
I am currently on Summer vacations, but sometime after September I will try to find a way to simulate the train effect with the existing game mechanism. cheers, Pyros |
Re: Armoured Trains
Helm - Thanks for the support.
Pyros - Efharisto poli. The first pass on a modified Blue OOB should be ready for posting in the OOB section in a day or two. Nothing new in terms of the shp files but the units are looking good. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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