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-   -   SEV shipset instructions? (http://forum.shrapnelgames.com/showthread.php?t=29699)

Timstone August 15th, 2006 01:10 PM

Re: SEV shipset instructions?
 
Yeah, that's a good idea.
I hope the size of the models is the same would be a pain in the rear to resize all your models.
But what about rotating/moveable sections?
Thanks for the reply Phoenix-D.

Captain Kwok August 15th, 2006 01:17 PM

Re: SEV shipset instructions?
 
I know planets and such rotate in game, but I'm not sure if that's possible to do with ships.

There's scaling options available. You can also look at some of the models from Star Fury in your editor to match model scale etc.

Caduceus August 15th, 2006 03:40 PM

Re: SEV shipset instructions?
 
Check at Malfador > SEV > Empire Styles for more information on ship styles.

EDIT: From www.malfador.com
Quote:

Empire Style Pictures: All pictures are 24bit bitmaps or 24bit JPEGs. Each ship size has 4 pictures – a 42x42 top down view, a 128x128 portrait view of the ship, a 512x512 large portrait view of the ship, and a 500x704 top down inventory view. The portraits should have the ship facing forward and skewed towards the bottom left corner of the portrait. All of the ships within a style should have a common theme. It is intended that they are all from the same race, so they should have a common color and layout.

Empire Style Models: All models are in the X file DirectX 7.0 format. Each model is accompanied by a 24bit bitmap texture. The name of the model and texture can be anything but its recommended that the filename start with the empire name.


Phoenix-D August 15th, 2006 05:08 PM

Re: SEV shipset instructions?
 
What's with the multiple lines of red ** at the start of that page?

EDIT: and make sure you scroll all the way down- it has example AI data files, and the files used to define the ships in-game.

narf poit chez BOOM August 15th, 2006 06:09 PM

Re: SEV shipset instructions?
 
That's a neat page.

Q August 16th, 2006 07:48 AM

Re: SEV shipset instructions?
 
Very interesting indeed.
At the first look however I am a little bit scared that creating new races or modifying races may be much more complicated than in SE IV. It reminds me of Starfury where you need a large manual just to understand what the different lines in the campaign/empire files mean.

Captain Kwok August 16th, 2006 09:13 AM

Re: SEV shipset instructions?
 
It will be more difficult than SE:IV to make new races, mainly because of the items connected with the ship models. Otherwise, most of the AI files are straightforward and like their SE:IV cousins.

Xrati August 16th, 2006 09:51 AM

Re: SEV shipset instructions?
 
I don't care much for the "one page" format where all the images are on one big bmp/jpg file and the pics are identified by the x,y coordinates. I've tried those in the past as in 'War Engine' and it just confusing when your working in the middle of the set on a blank image. You have to set rulers and guidelines up for all your images and remember what coordinate has what pic in it. It's much easier to just have one pic for one file. OR have a program that will edit the pic files on the larger one eliminating the need to track locations.

The cruiser looks like a varient of the 'battlestar' minus the fighter bays.

Captain Kwok August 16th, 2006 10:10 AM

Re: SEV shipset instructions?
 
I usual make a standalone image of the correct size and then paste into the final image. Having a template file with an appropriate grid is not a bad idea either.

Q August 16th, 2006 10:57 AM

Re: SEV shipset instructions?
 
What is a .CSF file and what do you need to create/convert one??


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