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Re: Artificial stupidity
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Re: Artificial stupidity
I've mentioned this before, but a little check box next to researched spells in the spell list would solve most of these types of issues. If the check box is unchecked, then God has outlawed this spell (removed from castable spells list for this nation as far as the mage's ai is concerned) and any mage caught casting that spell will be stoned to death. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Artificial stupidity
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Re: Artificial stupidity
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1. Is the enemy Jotunheim? If yes, forget BoW, it won't do you any good. 2. Are you Jotunheim? If no, it's very likely going to decimate your own lines. Don't cast. That wouldn't be the most sophisticated set of rules, but it would still be much more sophisticated than what it does now. Depending on the amount of information the programmers want to make available to the AI, more sophisticated chains of tests could be devised of course, but even the crudity above would work. An even simpler fix would be simply to take this out of the list of spells the AI will cast unbidden. This is the type of spell that, if you're going to cast it at all, you should probably be casting early in the battle and following with a command to engage in melee anyway. Which, I gather from another post, is actually what they're doing with Dom3. |
Re: Artificial stupidity
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Re: Artificial stupidity
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The poster that mentioned heroic quickness got a reply back from me saying that YES the particular character in the particular incidence I mentioned had heroic quickness, and I AGREED that explained that particular bit of strangeness I had reported. And you want to rant and rave for two posts now about me denying what I actually confirmed? You're just making yourself look like an idiot. Quote:
I don't play Caelum that much, but it's my understanding that human players normally use lots of non-national troops, so it would probably be as big a problem for them as for anyone else. C'tis, again, I only played once, but I remember it being a *mixture* of troops, so again it's not safe to cast. Even Jotunheim, in 2 of 3 themes, is likely to have troops that are vulnerable to it, in fact. Ashen Empire and Soul Gate could probably get away with it though. So sure, s/Jotunheim/"Jotunheim, AE, or SG" that's fine. Or even simpler, just don't cast the thing unbidden. A human player is going to script it when he wants it, casting it otherwise is almost never going to be any advantage, and very often will be a problem. And for AI players, the same thing really applies, they aren't smart enough to use it, it's far more likely to harm them than to help them. |
Re: Artificial stupidity
If the programmers were motivated? You might have meant that casually but Ive seen rants on that which grated me.
There is one programmer and he has kept up a steady stream of improvments. Also he has said in the past that he would look at flowcharts if someone wanted to psuedo-code something. That doesnt seem uninterested. |
Re: Artificial stupidity
One? I had the impression it was two, but I assume you're in a much better position to know than I.
Either way, the game is a monumental accomplishment, and if you read anything I've written as a slight to that work or those who did it, I've been misunderstood. All I meant by that is that, while I'd be happy to write out pseudocode for a much more sophisticated chain of logic there, it seems pointless to do so. It's my impression it would require considerably more work than is realistically going to be put into it to actually implement (as it would require the AI to have access to a lot of information it apparently does not currently have access to, and probably logic it wasn't designed to cope with at all.) Particularly considering it's not really necessary, as the much simpler solution should have almost exactly the same effect. |
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Those are my own impressions of what Ive read and I sincerely hope Im not insulting either of them. |
Re: Artificial stupidity
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"I don't see how you could say that with a straight face, knowing that there are several final orders that can be given, yet as discussed in this thread the AI always uses 'stay behind troops' even when it's not the order given?" You are simply wrong when you claim that the AI uses stay behind troops when not ordered to. If you think that's what the people who understand the game are telling you, then you need to go back and re-read their posts. Quote:
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