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-   -   Blood idea (http://forum.shrapnelgames.com/showthread.php?t=29720)

Dracula August 7th, 2006 04:21 PM

Re: Blood idea
 
I know the "wise an impartial " decision had already be taken but only fools never change their minds so there is still hope even when it will take a long time or maybe overthrown some dictators http://forum.shrapnelgames.com/image...es/biggrin.gif

"Seek to unserstand to be understood"

Cheers

Vincent

narwan August 7th, 2006 04:44 PM

Re: Blood idea
 
Coding this won't be easy. Nothing really is. The littlest things can have big repercussions where you never expected them. That doesn't mean changes won't be made, but it does mean it needs to be functional to the game and deemed worthwhile. While any 'improvement' may SEEM worthwhile, especially to those who proposed it, it's the time and effort needed to code and test it that determines whether it really is. The to-do list for this game (and WinSPMBT) is always full and time is always short. So only things that are considered to have an added-value (as opposed to appealing to the esthetics of a handful of players) get on the list. And even then it can take a very long time before it gets realised (for the old-timers, reverse movement and barbed wire!!!).
So it's a choice on where the (precious) time will be spend.
And the designers have to like it off course. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Dedas August 7th, 2006 05:50 PM

Re: Blood idea
 
I really like the corpses idea as it would increase realism (they should be smaller though). Good job Dracula!

PatG August 7th, 2006 06:36 PM

What\'s involved in a code change
 
Check out this post for a description of what is involved in changing <font color="red">one</font> variable.

halstein August 7th, 2006 06:41 PM

Re: Blood idea
 
Quote:

Georg_Wiezen said:
Hi PatG
I'm not Mr.Dracula,realy. http://forum.shrapnelgames.com/image...s/confused.gif I never crosspost. http://forum.shrapnelgames.com/images/smilies/wink.gif
The narwan's post replay at same timing with my thread "Offmap ArtysAP". He had shutted off my thread at talking with other men.
So,I was anger and made "unsuitable and bad" reply. So sorry.
I guess he is the designer. His style of post is same as that. http://forum.shrapnelgames.com/images/smilies/happy.gif
I feel the designer is only laziness,only take our times and moneys. http://forum.shrapnelgames.com/image.../firedevil.gif

The designers of the SP games were Gary Grigsby and Keith Brors, working for SSI. They gave Don and Andy the code (I think), to mod as they saw fit, so long as they didn't make any money of it. So what you really have paid for is a printed manual, and the game burned on a CD. Because Don and Andy have all the power, this is not a democracy like Athens, but more like a monarchy, like Sparta, which had two kings BTW.

After all, the purchased version have nothing essential. Some better resolutions, and some utilities, which mainly helps scenario-designers. I have not seen any difference between the CD-version and the download-version, when playing the game.

Halstein.

baggypants August 7th, 2006 06:45 PM

Re: Blood idea
 
I think the tactical effects of bodies/blood in the game would add about .000000000001% Of the additions that could be made to the game to add "realism" I would rate blood/bodies waaaaay down on the list. Somewhere below the morale effects of "Field Kitchen serves bad food" and "Troops run out of Toilet Paper"
The map gets too cluttered the way it is and casualty effects are handled OK, not perfect, not all inclusive, but good enought for a game that is supposed to be the tactical simulation of combined arms warfare.

Dedas August 7th, 2006 06:53 PM

Re: Blood idea
 
What's up with all them negative waves? http://forum.shrapnelgames.com/images/smilies/happy.gif

Starmyth August 7th, 2006 07:16 PM

Re: Blood idea
 
Good call game designers. Please, no blood or bodies.

Dracula August 7th, 2006 07:42 PM

Re: Blood idea
 
Thanks but the nice screenshoots with the corpses are inff works so he musst earn the reward http://forum.shrapnelgames.com/images/smilies/wink.gif

I'm glad to see our ranks are growing stronger http://forum.shrapnelgames.com/image...es/biggrin.gif

Cheers

Vincent

Dracula August 7th, 2006 08:24 PM

Re: Blood idea
 
Yes for having myself write programms long time ago (no games) I know how difficult, long and sometimes frustrating (when it doesnt work) this work can be and it most even be worse when its not your own programm and you musst figure out how its works !!!

But its like you said a hobby made by people who are fascinated by their job and they earn the reward of their work by seeing people enjoying the game.

Its amazing when I recall what the original game was in 1997 and what it becomes now http://forum.shrapnelgames.com/images/smilies/shock.gif
Its almost a brand new game little to do with what was sold by SSI a decade before. The most incredible features was the airdrop capacity allowing you tho conduct airborn operation and recon by spotters also. The map size was another thing that impressed me very much and the revers capability for vehicle was something I really missed in the original games.
The bailout option for crews was also a great improvement like the tranches too. But beside the fonctionnal improvement esthetic enhancement was also made by redrawn and repaint icons units to make them more appealing so the corpses idea is not so excessive or irrelevant. The list of improvement is indeed very long and I fully appreciates what have be done this 7 seven last years (maybe more) for this game wich in my opinion is the best tactical squad level game created since "brigade commander" (the ancestor of spmbt). Lets hope that after a another decade we will all be here to still play this awesome great game with or without corpses http://forum.shrapnelgames.com/images/smilies/wink.gif

Cheers

Vincent


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