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-   -   OT: Dwarf Fortress (http://forum.shrapnelgames.com/showthread.php?t=29911)

DominionsFan August 26th, 2006 07:42 PM

Re: OT: Dwarf Fortress
 
Damn lol, now I restarted. I just didnt take care of 1!!! of my axedwarf, he became very unhappy because of many things. He came into the fortress, killed the mule of my best miner. Now the miner refused to work. He is standing in the fortress, doing nothing. In fact my axedwarf caused some medium wounds to the miner, he had a pain in the head, and slight leg injuries...I love this game. http://forum.shrapnelgames.com/images/smilies/cool.gif

PhilD August 26th, 2006 07:42 PM

Re: OT: Dwarf Fortress
 
Quote:

Agrajag said:
Try the (a)nnoucements, they keep record of all the messages, including "Autmn has come"


Actually, it's explicitly written in the top right corner of the status (z) screen. Early/Mid/Late Spring/Summer/Autumn/Winter, presumably corresponding to the "months" whose names are also readable right there. Found that out on the DF forum (which, most likely, is where we should be, instead of here, since there's no Dom3 activity right now)

Endoperez August 26th, 2006 07:43 PM

Re: OT: Dwarf Fortress
 
'z' allows you to define what is used for cooking in the kitchen (generally, store seeds you want to farm; wild strawberry seeds etc above-ground plants can be cooked for food ), what animals to butcher (you can't butcher pets - yet), etc. I think it also shows date, month and season in there. Later on, when you get more nobles, you'll see more information. Especially, when the Sheriff comes, check how many metal cages and/or restraints (metal chains or silk/plant fiber ropes) he wants. He can go mad very easily, so be sure to make the cages quickly.

Animals can be trained in the Kennel building. It's on the second page of 'b'uild menu. You can only train dogs, and tame creatures caught in animal traps (small things) or cage traps (inside the mountain).

v-p-l (view a dwarf - preferences - labor) allows you to set a dwarf to do different tasks. Jewel making and gem cutting are probably somewhere there. A jeweler is needed to have the correct building built. You can also order the new jeweler to encrust various items with jewels.

Also, I had crazy luck when I started. My first fortress is still going strong, with 60 dwarves before the last immigration, and some nobles. I think I started in a tundra with no natural hostilities at all - two or three surprise attacks in all these years, and nothing worse than cougars in the wild.

DominionsFan August 26th, 2006 07:46 PM

Re: OT: Dwarf Fortress
 
Quote:

Endoperez said:
'z' allows you to define what is used for cooking in the kitchen (generally, store seeds you want to farm; wild strawberry seeds etc above-ground plants can be cooked for food ), what animals to butcher (you can't butcher pets - yet), etc. I think it also shows date, month and season in there. Later on, when you get more nobles, you'll see more information. Especially, when the Sheriff comes, check how many metal cages and/or restraints (metal chains or silk/plant fiber ropes) he wants. He can go mad very easily, so be sure to make the cages quickly.

Animals can be trained in the Kennel building. It's on the second page of 'b'uild menu. You can only train dogs, and tame creatures caught in animal traps (small things) or cage traps (inside the mountain).

v-p-l (view a dwarf - preferences - labor) allows you to set a dwarf to do different tasks. Jewel making and gem cutting are probably somewhere there. A jeweler is needed to have the correct building built. You can also order the new jeweler to encrust various items with jewels.

Also, I had crazy luck when I started. My first fortress is still going strong, with 60 dwarves before the last immigration, and some nobles. I think I started in a tundra with no natural hostilities at all - two or three surprise attacks in all these years, and nothing worse than cougars in the wild.

Eh I started in hardcore areas [Haunted for example]...its very hard to start a fortress there. Im a newbie in this game, so I started in a very calm this time. http://forum.shrapnelgames.com/image...es/biggrin.gif

DominionsFan August 26th, 2006 08:22 PM

Re: OT: Dwarf Fortress
 
lol this is unbeliveable. Now a "rhesus macaque" stole the iron pick from my miner, and he cant mine now. I cant believe what bad luck I have...I got no other picks left.

Archonsod August 26th, 2006 11:36 PM

Re: OT: Dwarf Fortress
 
Quote:


How do you slaughter animals?


You need a butcher & butcher's shop. Then assign a "butcher animal" task the same way you assign tasks to any other workshop. The butcher will go off and slaughter one of the animals. You can slaughter any non-pets (that is, any animal which doesn't have a living owner).
Quote:


Also, is there a way to train cats and dogs for some fighting?


Build a kennel, then have a dwarf on train animal orders (through the assign labour commands).
Quote:


I've struck some copper though, so I could make some low quality weapons to last until I find something better.


Your craftsdwarf can make obsidian shortswords, which are damn effective.

Agrajag August 27th, 2006 03:33 AM

Re: OT: Dwarf Fortress
 
Quote:

DominionsFAN said:
lol this is unbeliveable. Now a "rhesus macaque" stole the iron pick from my miner, and he cant mine now. I cant believe what bad luck I have...I got no other picks left.

Did you have dogs?
Last time I was attacked by a horde of Rhesus Macaques my dogs (and I think my dwarves as well) made short work of them.

Ooh, and I forgot to tell you something mildly amusing:
On the game forums I've read that Unicorns can be really dangerous, so when I saw them hanging around West of the outsite river I was worried that I'm soon going to lose the game that was going so well.
Time passed, and the unicorns didn't cross the river, autumn came, the caravan came and went, and suddenly I got the message "Unicorn in Enranged!".
I thought that the horde of unicorns will soon be upon me, so I went to where the unicorns were.
And found trails of blood and lots of dead unicorns, and the caravan (and the caravan guards) walking away very quietly... http://forum.shrapnelgames.com/images/smilies/smile.gif

DominionsFan August 27th, 2006 06:49 AM

Re: OT: Dwarf Fortress
 
Nop I didnt had any dogs, yet another newbie mistake. My guards took care of those damned monsters, but my miner was on his way to drink from the river, since I had no well yet, I just restarted the game. While he was on his way to there, 1 monster stole his pick. This game is fantastic, so many things in it already. This is the most complex game what I've ever seen + of course Dominions. I just cant stop playing Dwarf Fortress. http://forum.shrapnelgames.com/images/smilies/cool.gif
The developer's future plans are also awesome. When this game gonna reach beta and hopefully there will be 2d tiles in it by then....I think that it will suck in tons of gamers immediately. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Agrajag August 27th, 2006 11:11 AM

Re: OT: Dwarf Fortress
 
Woohoo! Got massacred by a horde of ambushing snakemen >_<
They came in through a wall that I was sure was unmined, I must have accidentally queued it for digging while making some space for farms.
Hehe, a few more lessons learned then, and just when I was starting to think I might survive.

Now what do you think I should do, more Dwarf Fortressing or do some studying for my test tomorrow? http://forum.shrapnelgames.com/images/smilies/happy.gif
Damned Abstract Algebra getting in the way of Dwarf Fortress http://forum.shrapnelgames.com/images/smilies/frown.gif

Cainehill August 27th, 2006 01:29 PM

Re: OT: Dwarf Fortress
 
Quote:

PhilD said:
I'm using a US keyboard myself, so the ? key does work. But the ingame help has several problems for me - first, it's not exactly fun to read it on screen (I tend to print anything that I intend to really read), and second, it's not organized too well.

The Wiki, though, might provide some help. I'll try to see how it goes.

Sheesh! I had found the "manual" myself, but the up/down cursors and numeric keypad didn't work. Turns out you have to use +/- to move the cursor, and then it's still a huge PITA to go through it. Why in Dog's name they didn't just put together a text (or PDF) FAQ as a new player's guide...?


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