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Re: Dom3 MP is still Supercombatant based?
Are Grues new pythian units, hmmm? http://forum.shrapnelgames.com/images/smilies/happy.gif http://www.cncreneclips.com/forum/st...cre/shifty.gif
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Re: Dom3 MP is still Supercombatant based?
They should only appear after casting Darkness, of course.
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Re: Dom3 MP is still Supercombatant based?
Can you cast magic missile to dispel the darkness? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Dom3 MP is still Supercombatant based?
One of my favorite DMing story:
My PCs were walking along a trail to a nasty forest, home of the uber-wizard Morkilus (of course). I mentioned that they saw a spooky grove of trees a bit off the trail. They ask in their lazy way: "Is there anything in the grove?" to which I answer: "Depends if you go there or not" "Ooh... Schroedinger's grove!" |
Re: Dom3 MP is still Supercombatant based?
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Re: Dom3 MP is still Supercombatant based?
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"Schroedinger's grove!" - "That's funny." Haha, yes. [close window] "Schroedinger's grove!" - "That's funny." Oh, just this aga-- HEY! I thought about double-posting this on purpose, but decided against it. It'd only have worked if the second post had gone to another page, any way. |
Re: Dom3 MP is still Supercombatant based?
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If they go to the grove, then there definitely something in it, them, which means that the other option, of the grove not having anything in it, is if they don't go there, which means that the answer to the question the way they meant it is "no". Or were you just trying to make them go there to see if there was anything there? http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Dom3 MP is still Supercombatant based?
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=$= Big J Money =$= |
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