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-   -   SEV Beta History starting V1.0 (http://forum.shrapnelgames.com/showthread.php?t=30516)

Aiken October 2nd, 2006 12:36 PM

Re: SEV Beta History starting V1.0
 
IMO, it should be recommended for modders to include AI sources in a separate archive then.

Btw, will the map editor (or even scenario editor) be included into the full version? Sorry if it was asked earlier.

Captain Kwok October 2nd, 2006 01:29 PM

Re: SEV Beta History starting V1.0
 
There is no map/scenario editor with the full version yet. However, you can at least choose starting locations in-game.

Noble713 October 3rd, 2006 01:04 AM

Re: SEV Beta History starting V1.0
 
I just hope that whatever editor we get is more robust than SE4's. I think the lack of set-piece scenarios stems largely from the limited tools we have for making them.

Captain Kwok October 3rd, 2006 01:23 AM

Re: SEV Beta History starting V1.0
 
I'd figure it would be really tough to make a scenario editor for SE:V - you'd essentially need to duplicate most of the interface to allow for creation of ship designs, research levels, and so on... but perhaps if MM gets some help it could work.

Kamog October 3rd, 2006 01:32 AM

Re: SEV Beta History starting V1.0
 
Well, hopefully MM will at least provide a map editor for SEV, and one that's friendlier to use than the one for SEIV.

Cyrien October 3rd, 2006 01:11 PM

Re: SEV Beta History starting V1.0
 
Any bets on what version the first game patch will be upto on Oct 16? http://forum.shrapnelgames.com/images/smilies/wink.gif

With the prolific patching... I say at least 1.08

Mephisto October 6th, 2006 06:42 PM

Re: SEV Beta History starting V1.0
 
Version 1.06:
1. Fixed - Clicking and holding the thumb button Component Report would cut out if the mouse left the scroll bar.
2. Fixed - Text wrapping was cutting words in the middle.
3. Fixed - Some fields on the Component Report were overflowing their boxes.
4. Fixed - "Weapon Explosion Effect Name" field in Components.txt should be working now. You can specify either a random "Specific Type" or an "Effect Name".
5. Fixed - Multiline Edit boxes were not word wrapping correctly.
6. Fixed - Sometimes the text in the last column of a big list would overlap the scroll bar.
7. Fixed - Carriage returns weren't displaying correctly in Multiline Edit boxes.
8. Fixed - More characters are usable in the Edit boxes and Multiline Edit boxes.
9. Fixed - Added a maximum length to the amount edit box so that it cannot be overflowed.
10. Fixed - The number pad was not working for typing in numbers.
11. Fixed - End of Turn reminder will not specify research if you have attained all tech levels.
12. Fixed - Small size log pictures were not drawn correctly.
13. Fixed - Condensed the small picture and no picture log reports.
14. Changed - "Salvage Value" to "Orders" on the Ship Report and Unit Group Report.
15. Fixed - Construction Queues were not building multiple items in separate groups.
16. Fixed - Multiple constructions of items condensed into single log item reports.
17. Fixed - Moved log buttons "View" and "Reply" to the same line.
18. Fixed - You can't remove the last 1M population from a planet.
19. Fixed - Seekers were not taking into account firing point (mainly for planets) to determine if weapon should be fired (if target would move out of range during travel time).
20. Fixed - Weapon mount range bonuses were not being applied.
21. Fixed - Random empires would sometimes have the same flag as a created player.
22. Fixed - Point Modifiers were not being applied properly to planet point production.
23. Fixed - Ships given the "Colonize" order would move 1 sector even if they had no movement remaining.
24. Fixed - Repeat Build was allowing amounts to decrease to zero.
25. Fixed - Empire Options for "Show Grid Lines" and "Show Warp Lines" were not working.
26. Added - Added fields to Settings.txt for setting quadrant map colors.
27. Fixed - Population amount modifier to construction queues was not being shown in the Abilities list.
28. Fixed - Hardy Industrialists bonus was being applied twice to planetary space yards.
29. Fixed - "Role", "Fleet Experience", and "Strategy" were not showing help on the Ship Report window.
30. Fixed - "Strategy" field was not showing help on the Planet Report window.
31. Fixed - In the Cargo Transfer Window, you can now move multiple items of the same type from the Storehouse.
32. Added - The Vehicle Design report now shows the component the mouse is over.
33. Added - The Create Design window now shows the component the mouse is over.
34. Added - "Attack", "Defense", "Turn Rate", and "Acceleration" fields to the Vehicle Design Report.
35. Added - "Attack", "Defense", "Turn Rate", and "Acceleration" fields to the Create Design window.
36. Fixed - Attack and Defense modifiers from vehicle sizes were not being applied.
37. Fixed - Music would stop when you loaded a game.
38. Fixed - Damage Types file now supports decimal percentages.
39. Fixed - Cargo mouse over display was not working for the Combat Piece reports.
40. Added - Empire options under "Display" to select whether to see a Component's Section, Level, Damage, and Mount on all component grids.

Ludd October 6th, 2006 07:01 PM

Re: SEV Beta History starting V1.0
 
So many bugs, so little time.

Raapys October 6th, 2006 07:02 PM

Re: SEV Beta History starting V1.0
 
Nice! So many issues fixed already, this is really starting to look good. Any idea how long the patching will continue? 'Till its done', or has SF set some sort of limit?

"4. Added - "Lock System View" button at the top of the Orders panel."

This prevents the rotating, yes? Any chance there'll be an option to exchange the rotation with regular scolling?

Mephisto October 6th, 2006 07:10 PM

Re: SEV Beta History starting V1.0
 
SF has no saying in the patches, only Aaron, IIRC. The "lock" button stops the rotating.


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