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-   -   Wishlist: the Mappers Wishlist (http://forum.shrapnelgames.com/showthread.php?t=30608)

NTJedi January 19th, 2007 06:22 PM

Re: the Mappers Wishlist
 
Quote:

Jack_Trowell said:
We'll have to way for illwinter to expand the commands.

One of the main new commands needed is #patrol otherwise gamers can use stealthy commanders to sneak past independents and acquire items and units placed by the mapmaker from a castle currently under siege by independents.

Jack_Trowell January 19th, 2007 06:29 PM

Re: the Mappers Wishlist
 
I agree, having indeps able to patrol would add spice to the game.

Gandalf Parker January 19th, 2007 10:01 PM

Re: the Mappers Wishlist
 
At the moment, the castles scattered on the map can be horribly abused by nations like Pangaea and Caelum. Crank out scouts and find the castles, have the scouts "seige" it, get a watchpoint where you can see anyone coming for 3 provinces around it, crank up the gold. I think Ive been asking for #patrol since Dom1.

HoneyBadger January 25th, 2007 09:17 PM

Natural Defense
 
While we're on the subject of castles, how about the ability of natural fortification?

Natural fortification works like this:
In a forest, a cave, a mountain, a kelp bed, a coral reef, any place that happens to offer the right conditions for a defender to have a distinct advantage over an attacker (and not every forest, cave, etc. qualifies) you can "hide" troops behind such a thing, like a castle, but without the Defense factor.

So, in one province with Natural Fortification, you can have 1 set of units "patrolling", and one set of units "defending".

The "patrollers" combine with the PD and are attacked first, while the "defenders" (researchers, blood-hunters, what have you) remain safe behind the trees, stalactites, high ground, whatever it is that makes that particular province special.

Attackers can still seige the place after they've beaten the patrollers+PD, and can immediately attack the Defenders, but can't hurt defending units before that happens.

Defenders don't get a defense bonus, a supply bonus, administration, or any of the benefits of a castle, except the ability to split their forces and delay an enemy an extra turn.

Now, if you DO build a castle on that particular province, you get a bonus to the castle's defense of 25% to reflect taking advantage of the natural suitability of that particular province for defense.

paradoxharbinger January 25th, 2007 10:01 PM

Re: the Mappers Wishlist
 
Quote:

HoneyBadger said:
2 is it possible to create (or does there exist) an amphibious type of province, so that land only and water only units can move over it?

Thanks a lot!

was just thinking about this, what if one of the water flags were set and one of the land flags were set (i.e. somewater/swamp or ocean/swamp, etc). havent tested, just a thought

DrPraetorious January 26th, 2007 10:00 AM

Re: the Mappers Wishlist
 
It's an ocean province if you set both flags - so aquatic/amphib units only, regardless of what other flags are set.

I asume that the concept is you can have underwater mountain ranges, underwater forests, etc.

NTJedi January 26th, 2007 03:01 PM

Re: the Mappers Wishlist
 
Quote:

paradoxharbinger said:
was just thinking about this, what if one of the water flags were set and one of the land flags were set (i.e. somewater/swamp or ocean/swamp, etc). havent tested, just a thought

It's a great idea to have a province which both land and water units can travel. The new terrain would have to be added by the developers since it's currently not possible. Since swamp already exists one suggestion for the new province name
"Rain Forest" since water levels can vary drastically for this type.

Gandalf Parker January 26th, 2007 04:31 PM

Re: the Mappers Wishlist
 
Coastal swamps, mangrove swamps, deltas. All of those would be examples of water/land if it got added.

HoneyBadger January 26th, 2007 04:58 PM

Re: the Mappers Wishlist
 
Don't forget Fjords! Inland bays, lagoons, and shallow seas, for that matter.

Edi February 2nd, 2007 07:00 PM

Re: the Mappers Wishlist
 
I want to be able to assign items to commanders by number. otherwise the item numbers are all but useless.

Edi


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