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-   -   Balance Mod Available for SE:V (http://forum.shrapnelgames.com/showthread.php?t=30863)

AngleWyrm October 15th, 2006 12:26 PM

Re: Balance Mod Available for SE:V
 
Found system-level tonnage functions:

Sys_Get_Vehicle_Size_Tonnage_Space: long
plr_index:long
size_id:long

Sys_Get_Component_Tonnage_Space: long
plr_index: long
comp_id: long
comp_enh_id: long

Sys_Get_Vehicle_Design_Remaining_Tonnage_Space: long
design_id: long

//////////////
Looking at the internals of Add_Required_Components_To_Design, the function returns a boolean success, which might be feathered in as a bail flag if a large componant doesn't fit:

replacing:
if (comp_id > 0) then
call Add_Components_To_Vehicle_Design()
set bool_continue_design := TRUE
endif

with:
if (comp_id > 0) then
bool_continue_design := Add_Components_To_Vehicle_Design()
endif

Tim_Ward October 17th, 2006 04:24 PM

Re: Balance Mod Available for SE:V
 
The new patch does in fact break the balance mod.

It says: "could not find field "override InvConfig Slots" in record 1"

EDIT: Doh. Just add the line "Override InvConfiguration Slots := FALSE" to mod_definition.txt

EDIT 2: Also add "Space Combat Ends Only When Time Up Or No Enemies := FALSE" to settings.txt.

Elsemeravin October 17th, 2006 04:38 PM

Re: Balance Mod Available for SE:V
 
Quote:

Tim_Ward said:
The new patch does in fact break the balance mod.

It says: "could not find field "override InvConfig Slots" in record 1"

EDIT: Doh. Just add the line "Override InvConfiguration Slots := FALSE" to mod_definition.txt

EDIT 2: Also add "Space Combat Ends Only When Time Up Or No Enemies := FALSE" to settings.txt.


I've been told CK had a balance mod version for 1.07 version.

Captain Kwok October 17th, 2006 04:51 PM

Re: Balance Mod Available for SE:V
 
I should have posted here earlier. An updated version of the Balance Mod will not be ready until later tonight. I'm stuck at work right now and then I have to test a few changes I made first before I can post the update. I'll be sure to let you know when that is.

Caduceus October 17th, 2006 10:41 PM

Re: Balance Mod Available for SE:V
 
1 Attachment(s)
Error message attached.

Phoenix-D October 17th, 2006 11:13 PM

Re: Balance Mod Available for SE:V
 
Bug in the latest version of the balance mod- at least for me, anytime I try to generate a map with the mod on, the game hangs.

Captain Kwok October 17th, 2006 11:57 PM

Re: Balance Mod Available for SE:V
 
Quote:

Phoenix-D said:
Bug in the latest version of the balance mod- at least for me, anytime I try to generate a map with the mod on, the game hangs.

Ack. I didn't take down the download fast enough. It was the wrong AtmosphereTypes.txt file - one of my SFEmod files got mixed in there. http://forum.shrapnelgames.com/image...ies/tongue.gif

It should be ok to download now though. http://forum.shrapnelgames.com/image...ies/tongue.gif

Yoda October 18th, 2006 12:11 AM

Re: Balance Mod Available for SE:V
 
Thanks Kwok! big improvement on stock http://forum.shrapnelgames.com/images/smilies/happy.gif

wrongshui October 19th, 2006 03:30 PM

Re: Balance Mod Available for SE:V
 
My level 5 Space Yard ship components are building at a rate of 10,000kts, this can't be right.

Captain Kwok October 19th, 2006 04:00 PM

Re: Balance Mod Available for SE:V
 
Quote:

wrongshui said:
My level 5 Space Yard ship components are building at a rate of 10,000kts, this can't be right.

Have you patched to 1.08? If not, I'm assuming you have selected Hardy Industrialists?


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