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Re: Balance Mod Available for SE:V
Found system-level tonnage functions:
Sys_Get_Vehicle_Size_Tonnage_Space: long plr_index:long size_id:long Sys_Get_Component_Tonnage_Space: long plr_index: long comp_id: long comp_enh_id: long Sys_Get_Vehicle_Design_Remaining_Tonnage_Space: long design_id: long ////////////// Looking at the internals of Add_Required_Components_To_Design, the function returns a boolean success, which might be feathered in as a bail flag if a large componant doesn't fit: replacing: if (comp_id > 0) then call Add_Components_To_Vehicle_Design() set bool_continue_design := TRUE endif with: if (comp_id > 0) then bool_continue_design := Add_Components_To_Vehicle_Design() endif |
Re: Balance Mod Available for SE:V
The new patch does in fact break the balance mod.
It says: "could not find field "override InvConfig Slots" in record 1" EDIT: Doh. Just add the line "Override InvConfiguration Slots := FALSE" to mod_definition.txt EDIT 2: Also add "Space Combat Ends Only When Time Up Or No Enemies := FALSE" to settings.txt. |
Re: Balance Mod Available for SE:V
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Re: Balance Mod Available for SE:V
I should have posted here earlier. An updated version of the Balance Mod will not be ready until later tonight. I'm stuck at work right now and then I have to test a few changes I made first before I can post the update. I'll be sure to let you know when that is.
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Re: Balance Mod Available for SE:V
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Error message attached.
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Re: Balance Mod Available for SE:V
Bug in the latest version of the balance mod- at least for me, anytime I try to generate a map with the mod on, the game hangs.
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Re: Balance Mod Available for SE:V
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It should be ok to download now though. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Balance Mod Available for SE:V
Thanks Kwok! big improvement on stock http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Balance Mod Available for SE:V
My level 5 Space Yard ship components are building at a rate of 10,000kts, this can't be right.
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Re: Balance Mod Available for SE:V
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