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Re: SE:V, what\'s not working? Bugs too.
I just got the game and started an alltech game and selected all the advanced tech i.e. organic, religious etc.
The game generated fine except that when i clicked on my homeworld none of the buttons were available. The planet had all the symbols on it, but when you clicked on it it appeared as an empty world would. Both on the buttons side and if you double or right click same as empty world |
Re: SE:V, what\'s not working? Bugs too.
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A couple friends and I tried out the TCP/IP MP a little bit today and ran into many similar problems. However, we WERE able to get past #4! If the host finishes his/her turn FIRST, then the remote players finish their turn it seems the host is in a state to successfully 'receive' the information and it works. However if one of the remote players finishes their turn before the host, that player's orders are "lost" and the AI takes over. One other problem we ran into was the inability to restart a saved TCP/IP game. We went to load and the host restarted it and it said "waiting for players to connect" but none of the remote players were able to...they contiounsly received "Unable to connect" (Yep, we double checked the IP address settings). We are able to start a new game without problems. |
Re: SE:V, what\'s not working? Bugs too.
I had that problem too, but neglected to mention it. I should add that in my game I did finish my turn first and still did not receive the player's orders.
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Re: SE:V, what\'s not working? Bugs too.
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Definently a bug. Thanks. Baron Grazic |
Re: SE:V, what\'s not working? Bugs too.
2 things small things that really irk me:
The Caps Lock key doesn't work when naming ships. The Return key doesn't work when naming ships. |
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