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-   -   horror mark on pretender (http://forum.shrapnelgames.com/showthread.php?t=30979)

Meglobob October 16th, 2006 10:12 AM

Re: horror mark on pretender
 
Beware the S2 mage, who strides Dominions3 like death himself, killer of gods, hunter of the mighty, slayer of the powerful. All bow before the humble S2 mage, the most powerful creature in Dom3.

Lets hope balance is restored in the next patch/upgrade...

Nerfix October 16th, 2006 10:34 AM

Re: horror mark on pretender
 
The meek and the Onmyo-Ji shall inherit the earth after Umor has eaten everything else.

tibbs October 16th, 2006 12:16 PM

Re: horror mark on pretender
 
I think it's too soon to consider it unbalanced. I've never had a problem with horror marked pretenders in any of my games yet.

Morkilus October 16th, 2006 12:26 PM

Re: horror mark on pretender
 
So who wants to make the "HorrorNerf" mod? Personally I can't wait to be attacked by one of these things http://forum.shrapnelgames.com/images/smilies/happy.gif

Teraswaerto October 16th, 2006 12:44 PM

Re: horror mark on pretender
 
Wouldn't a pretender with high MR, some nice items and a weapon like Flambeau (high damage, x3 against undead) be able to kill even the toughest Horrors pretty consistently?

Endoperez October 16th, 2006 12:46 PM

Re: horror mark on pretender
 
Quote:

tibbs said:I think it's too soon to consider it unbalanced. I've never had a problem with horror marked pretenders in any of my games yet.

I tested it. MA, Pythium and Bandar Log, small map, both nations had awake Great Sage with dominion 2, Order 3 and Magic 3. There was only one province between the capitals. I took it, positioned 5 Gurus and few Bandar commanders there, and kept attacking with 5 Theurgs and some Emerald Guard commanders, or Lizard rider commanders. I had to leave the hydras and elephants out, because they were always targeted and nothing happened, but from turn 12 on there were nothing but commanders present on the battlefield. The first horror attack didn't happen before turn 17. At turn 24, the two nations had suffered perhaps 10 or so horror attacks altogether. There were perhaps ten or so commanders, total, that had been horror-marked, on both sides. Only two commanders equipped with Enchanted Swords were attacked; other defeated the Lesser Horror that attacked the Hydra he had as a bodyguard (the Hydra was one of those Horror Marked earlier), other died instantly.

However, while most of those attacks were made by Lesser Horrors, there was only one attack by a normal Horror, and many more attacks by unique Horrors. It seems to me that the unique horrors' attacks are a bit too common compared to attacks of normal Horrors. I got at least Eater of Dreams, Hunter of Heroes and Slave to Unreason.

Yes, a horde of S2 mages can take down a pretender. If it takes 5 turns for 5 Astral mages casting 5 Horror Marks each before routing to cause any Horror attacks at all... well, good luck for your plans to feed the enemy pretender to Umor. Especially if the enemy fields any Elephants or Hydras or Troglodytes or any other high-hp creatures.

Endoperez October 16th, 2006 12:49 PM

Re: horror mark on pretender
 
Quote:

Teraswaerto said:Wouldn't a pretender with high MR, some nice items and a weapon like Flambeau (high damage, x3 against undead) be able to kill even the toughest Horrors pretty consistently?

You are free to try. However, Horrors aren't undead, so Flambeau won't help. Elf Bane or Moon Sword could work wonders, as they are magical creatures. He'd need pretty high hp to survive the horror's attacks for a round. More importantly, a script and equipment that works against a horror might not be good against other targets, like mundane armies.

Teraswaerto October 16th, 2006 12:55 PM

Re: horror mark on pretender
 
Quote:

Endoperez said:
Quote:

Teraswaerto said:Wouldn't a pretender with high MR, some nice items and a weapon like Flambeau (high damage, x3 against undead) be able to kill even the toughest Horrors pretty consistently?

You are free to try. However, Horrors aren't undead, so Flambeau won't help. Elf Bane or Moon Sword could work wonders, as they are magical creatures. He'd need pretty high hp to survive the horror's attacks for a round. More importantly, a script and equipment that works against a horror might not be good against other targets, like mundane armies.

I intend to, when I finally get the game. http://forum.shrapnelgames.com/images/smilies/frown.gif Can horrors be enslaved, charmed or controlled (Alteration 6, since they are magical beings)? If so, you could make that horror mark work for you. http://forum.shrapnelgames.com/image...ies/tongue.gif

Nerfix October 16th, 2006 12:59 PM

Re: horror mark on pretender
 
I think the Doom Horrors will break free though. And at least in case of Kurgi bring misery to you even when you control them. http://forum.shrapnelgames.com/image...ies/tongue.gif

Endoperez October 16th, 2006 01:03 PM

Re: horror mark on pretender
 
Quote:

Nerfix said:I think the Doom Horrors will break free though. And at least in case of Kurgi bring misery to you even when you control them. http://forum.shrapnelgames.com/image...ies/tongue.gif

Wished for Doom Horrors break free. I don't think they can be enslaved. They also have very high magic resistances.


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