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Re: Beginner's Guide to EA Arcoscephale
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Re: Beginner's Guide to EA Arcoscephale
I believe lch is correct. However dom 10 is much more powerful on a smaller map, because no-one really wants to build lots of temples, which is what would be required on a larger one. You have your prophet, starting temple and god for free and they make a much bigger impact on a small map.
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Re: Beginner's Guide to EA Arcoscephale
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What I am saying is this: Dominion will spread from your dominion soursces - pretender, home province, temples, etc. As the radius of yoru empire expands, the likelihood of a dominion spread into an adjacent territory decrease by r2. The number of dominion increases linearly, f(n) where n is a number of temples (with things like priests etc tossed in for good measure). You also have competing to dominion to consider as well. However, my point is that your ability to project dominion over a significant percentage of the board decreases as the size of the board increases absent military (or other) actions. |
Re: Beginner's Guide to EA Arcoscephale
I think your analysis of dominion spread has some merit, but it seems to be based on a fixed number of sources that do not scale with time (temple checks occurring at each turn) or space (more temples built as number of provinces increases). If you are building new temples, then the n in f(n) is not constant, but rather n(t). Also, irregular tile (province) geometry and variable numbers of neighbors per province make it more of a discrete or statistical problem that might have some difficulty being modeled with a simple polynomial function.
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Re: Beginner's Guide to EA Arcoscephale
Thanks, analytic_kernel. I had never before considered taking the topology of the map into consideration.
-Max |
Re: Beginner's Guide to EA Arcoscephale
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Re: Beginner's Guide to EA Arcoscephale
Chris, I hope I'm not being too anal[ytical] about this, but I think that r is r(t), and that we don't necessarily know the form of n(t) or r(t). Looking at your number of posts, I'm guessing that you are a seasoned player, so I trust your judgement. But, if we wanted to be semi-empirical about it, we could collect data (possibly with the --statfile option, though I haven't tried it) on number of provinces and dominion for each turn, and then fit the data sets as a function of t. This would give the forms for n(t) and r(t).
Of course, this might just tell the experimenter that he needs to improve his n(t) - build more temples. :) |
Re: Beginner's Guide to EA Arcoscephale
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Ah. But you still would have to adjust for *map* size, too, and density of starting positions... |
Re: Beginner's Guide to EA Arcoscephale
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Edit: To be clear I'm not referring to Chris, just generally. |
Re: Beginner's Guide to EA Arcoscephale
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I tend to think the number of "thanks" are a more useful guide--at least you know that the person has had useful information to share in the past. Although there's still no guarantee that the really skilled players will show up on that metric, either. See? I did it again--couldn't resist posting. -Max |
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