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Re: On the cusp...
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Re: On the cusp...
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From the main menu, select 'Game Tools', then select 'Random Map Creator'. From there you can set map: width/height province count sea% mountain% ruggedness rivers(not pretty) impassable mountains and finally antialiasing. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: On the cusp...
Heh, one of these days I'll get around to actually reading the manual...
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Re: On the cusp...
Don't feel bad at all! I didn't know you could customize the RMG either until someone pointed it out to me here.
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Re: On the cusp...
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- When all else fails, read the instructions. http://forum.shrapnelgames.com/images/smilies/smile.gif |
Re: On the cusp...
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My system's around the same, 1.8G Athlon, but 1G of Ram, which makes me wonder if the memory is the difference. If you're hitting the swap file, that can make a huge difference in speed. Check your memory usage while it's processing. |
Re: On the cusp...
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What the heck do you expect when you state "I won't want to wait for turns to process" ?? [img]/threads/images/Graemlins/Cold.gif[/img] It's like my 6-old son who claims he doesn't like soup ! http://forum.shrapnelgames.com/images/smilies/eek.gif So IW ought to know they'd better make an instantaneous turn process (good luck to them!) http://forum.shrapnelgames.com/images/smilies/Sick.gif, but you that you seem to behave like a spoiled brat ! http://forum.shrapnelgames.com/images/smilies/mad.gif |
Re: On the cusp...
I think his point is the turn waits are excessive. Which in the scenario he described they should not be. But they truly are a bit too long with larger games imo.
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Re: On the cusp...
but if you figure the amount of information that the game processes each turn....and not just turn orders....what about the battles. I noticed that it processes the battles during the turn (on the turn processing screen, it says what it is processing).
Go back to Civ. Civ has a very long turn processing time...and doesn't have half the amount of detail that Dom (take any version, but especially Dom3) does. I really do not think the turn processing is too bad, considering the amount of detail the game has to trudge through every turn. Even with 5 AI's, once they get into battles, and then you join in....it will take a while. This game simulates attack, defense, weapon damage, weapon length, repel, magic (everything in magic in just that one word)....really, there is a WHOLE lot that the game processes. To be honest, I am shocked that the game doesn't take longer to process the turns. |
Re: On the cusp...
An interesting idea for SP would be to have the computer pre-compute the turns with background threads. First plan the AI turns. Then, once that's done, calculate all the battles as the player sets them up. Because the turn calc time is small compared to the playing time it should be pretty easy to stuff most of the work into the background from a time viewpoint (the programming, admittedly, isn't so easy).
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