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Re: Mod: Stigian Corruption
This is definitely an AI nation. I mean, most of them have magic weapons that kill in one stroke. If that's not AI nation I don't know what is. No amount of balancing can change that with this mod. I changed prices so that it felt more like a vanilla nation, but it can never be balanced against one.
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Re: Mod: Stigian Corruption
Gave "Death Adept" wastesurvival, okleader and 1 holy. Lowered his magic resistance to 15.
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Re: Mod: Stigian Corruption
I just got a black archon tga missing error when using the,... despoiler I think, to summon allies.
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Re: Mod: Stigian Corruption
Oups, there was a mistake. Fixed and uploaded (Dark Archon is a hero I added from Chaos Wars but forgot to change sprite info and add the sprite to the correct folder).
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Re: Mod: Stigian Corruption
Minor sprite changes.
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Re: Mod: Stigian Corruption
Version 0.27
Gave Bonded Undead and Forward Enforcer a sheol sword. The impact is minor but I made the sprites with sheol weapons in mind and later forgot to make them. |
Re: Mod: Stigian Corruption
Changed Blood prices:
Guardian - 8 Bengehenom - 18 Pathwalker - 66 |
Re: Mod: Stigian Corruption
Added one more undead for the Despoiler to conjure.
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Re: Mod: Stigian Corruption
I was working on another spell for the nation and I noticed that I use the same picture of angel as did Kristoffer http://forum.shrapnelgames.com/images/smilies/happy.gif. I guess we use the same sources for our sprites.
Version 0.28 Added another summoning spell. |
Re: Mod: Stigian Corruption
Gave Nomad Warrior leather cuirass.
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