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Re: OT : Heroes in Fiction
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Re: OT : Heroes in Fiction
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He just happens to be an 18/14 instead of a 15/15 - to say that Hildegard has better stats is insane. She's +1 to hit the Seraph, the Seraph is +3 to hit her. The Seraph is better. And it has 5 times her hit points, and amazing magical powers, and a host of special abilities, and blah blah blah. Hildegard isn't even comparable in any way on any level with the Seraph. It rocks her so hard that it doesn't even notice running her over on the way to the 7-11. Hildegard isn't impressive. She should be. But she really isn't. And claiming that she is better in any way to the Seraph is just blowing smoke. -Frank |
Re: OT : Heroes in Fiction
It'd be nice if some heros had some special abilities that made them unique from a normal unit if they are thug chassis the same as the normal unit,or came with special items
EA ulm's hero comes with a blade of sharpness,why can't the MA heros come with something nice,afterall they live in a forge world and they're also doing special things. They would probably pick something to help them survive |
Re: OT : Heroes in Fiction
In a highly magical world like that of Dominions heroes would have some kind of magic power usually. Most will be mages, some will have unhuman blood in them, etc.
Human heroes should not have superhuman HP across the board, and not all heroes should be on the level of Etimmu, but there's no real reason that human nations must have strictly human heroes. Perhaps, for example, there could be an Ulmish hero with a titan for a grandaddy, gifted with superhuman size and strenght. All Ulmish heroes shouldn't be like that though. |
Re: OT : Heroes in Fiction
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I'm not comparing how likely Hildegard is to score a hit against a Seraph. I'm comparing their skills. Seraph just happens to be the summon with the best attack and defence I came upon when going through the manual. I also disregarded magic boosts like intrinsic Fire/Water boosts, Quickness, equipment, bless, weapon/armor adjustments or miscellanous items different units happen to use. I also disregarded things like Seraph's Fire Shield and resistances. Hildegard's attack and defence of 15 are extreme, but unfortunately not enough. Her low hitpoints mean that she'll still die against a lucky ranged unit, or against an AoE spell - she's just a human. Humans, even very good humans, won't matter much in Dominions. I KNOW that Hildegard would lose when fighting against a blind, feeble-minded, unconscious, unblessed Seraph. I'm not claiming that she could fight anything like the Seraph. I'm no even saying that if one hit is needed, she could deal it just as well as the seraph, because the Seraph's fire magic helps her there. I still think she's as skilled a combatant as the best of the angels of Dominions. Not effective, skilled. |
Re: OT : Heroes in Fiction
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Sorry for posting so many posts, especially so many LONG posts in this thread. It seems I'm having troubles communicating my appreciation of the fluff parts of the game in thread focused on whether or not the mechanics work as some would prefer. |
Re: OT : Heroes in Fiction
1 Attachment(s)
About national heroes. National mages vs Hunter of Heroes: http://www.shrapnelcommunity.com/thr...470709-HoF.jpg
Moritasgus - RIP - died of natural causes. Headless - RIP - froze to death (self-inflicted). In some nations - everybody is hero http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Standard special ability, totally pointless?
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Re: Standard special ability, totally pointless?
A dominion heroe with 30hp against many humans will die too. The hp just represent his extra faculty to survive (but in dominions the heroe will need not only these 30 hp but also regeneration or recuperation to be like James Bond and avoid to have afflictions each time he survives).
The debate here is a very old dead horse coming from RPGs, the original concept of hit points (from D&D) versus the trying-to-be-realist-rpg concept of hp (from chaosium games etc). Note that really realist games never use hp, and that games wanting James Bond like heroes in a game without increased hit points use other systems like heroic points or survival points which like D&D hit points are points representing the ability to avoid dammage. I think giving 20-30hp to an human heroe is a correct middle ground, not going too far into the D&D concept (in which an heroic human could have more than a titan), but not making the non mage heroes as ordinary/worthless as they are. |
Re: OT : Heroes in Fiction
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