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Re: worthy heroes mod version 1.4
For the broken seraph, shouldn't he have some water magic (even if it mean less air magic) as Caelian ice craftnig has always been associated with water magic, not air ?
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Re: worthy heroes mod version 1.4
Copying the stats from the Seraph should give him 1W. I was thinking that 2A2W might make more sense thematically (especially given things he might have learned from his new masters) but that wouldn't be as exciting a pickup for Atlantis. I put the "flighty" in his description to account for the increased air - game mechanics meshed with game atmosphere, glued together with a bad pun.
I was also waffling on whether or not to give him a forgebonus. I decided to put it in, figuring that if Angra made it into Turin's mod he could remove it or leave it as he wished. Seraphim don't get it normally, but I justified it to myself since after his capture he's been forced to do a lot of ice forging, and also he's clarified techniques for himself during the course of formulating his teachings for others. |
Re: worthy heroes mod version 1.4
Caelian Ice Crafters have forge bonus. LA Caelian Ironcrafters have forge bonus. W2E2?
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Re: worthy heroes mod version 1.4
Thanks for doing this mod, I loved it in DomII and I'm very happy to see it back!
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Nations that still need heroes
Here is a list of all nations with less than 3 heroes. Some others have duplicate heroes across all ages (Arcos, Pangaea, MA/LA Abys, MA/LA Caelum), and could also use new heroes if you happen to have an idea.
EA Marverni: 1 normal +1 multihero EA Caelum: 1 +1 multi EA Helheim: 1 +1 multi MA Mictlan: 2 MA Shinuyama: 1 +1 multi MA Agartha: 0(2) +1 multi LA Agartha: 0(1) +2 multi (might get more if my Brothers of the Cave gets incorporated) GOOD MONKEYS: EA Kailasa: 1 +1 multi MA Bandar Log: 0 +2 multi LA Patala: 0 +1 multi WATER NATIONS: EA R'lyeh: 1 +1 multi EA Oceania: 0 +1 multi MA Oceania: 0 +1 multi EA Atlantis: 1 +1 multi LA Atlantis: 1 +1 multi Any ideas? Marverni: they'll get Boar summons, and sacred Boars. Including elephant-sized ones. So... Hog-knight of the Hoburg? Wereboar? A shapechanging mage? A really good Sequani Stargazer? A Sequani who left to study in the great city of Ermor? EA Caelum: A Yazada multihero? A huge bird? An anormous Sping Hawk? An Icecrafter with good magic and forge bonus? Monkey nations: A monkey born discolored, so as to be of a different caste, or outside of them: a red Vanara, a white Bandar, etc. Sun Wukong the Monkey King (http://www.internationalhero.co.uk/m/monkey.htm) who is, among other things, invulnerable, indestructible by fire, lightning or over a month of alchemical fires of Lao Tsu of the Heavens, immortal, able to fly insane distances, can take forms of various objects (glamour), has a shape-changing staff (from the same source as the Spear of the Dragon King), etc. EA R'lyeh: Some ancient monolith/statue/spirit that precedes even the Aboleths. |
Re: Nations that still need heroes
A warning:
3.08 pretty much broke the mod, because suddenly the itemslot numbers I used are incorrect and now pretty much every hero has two heads. In addition some old age issue showed up, but a fix is on the way. |
Re: Nations that still need heroes
Ugh. Quick, quick, fix, fix! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Thanks for this awesome mod! |
Re: Nations that still need heroes
Love the work, and thanks for keeping up on it.
One request (of course), 1 more hero for T'ien Chi for a total of 4. Possibly a thug (horseman, tai chi, martial arts) or ancestral spirit (one of their national summons made corporeal). |
Re: Nations that still need heroes
I'm totally sold on this mod and I just realised I never even said thanks Turin for making it. It's great.
I hope you update to mesh with 3.08 and it all goes smoothly. I have to update a bunch of stuff myself. |
Re: Nations that still need heroes
Quote:
Lets hope Illwinter get the message, we want cool heros! |
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