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-   -   SFTC (http://forum.shrapnelgames.com/showthread.php?t=32240)

President_Elect_Shang December 30th, 2006 05:53 PM

Re: StarFire TC
 
I would like to take a look at those if you don't mind. I have never had a problem with items showing up for build and use (both my hull types and components) my problem has always been getting them to go away when they are replaced by an improved version. Do I understand you right that you can't get your hull and component to appear for use? No I'm sure I am misunderstanding you. http://forum.shrapnelgames.com/image...s/confused.gif

President_Elect_Shang December 30th, 2006 05:57 PM

Re: StarFire TC
 
Quote:

Phoenix-D said:
Can't confirm. My Frigate with a requirement of level < 2 and my DUC with a requirement of Projectile Weapons < 2 both required a reload to show up.

So you want the FG and DUC to appear when you have reached level 3 or higher in their respective fields? Why did you set them like that?

Phoenix-D December 30th, 2006 07:30 PM

Re: StarFire TC
 
I misspoke. They don't -disappear-.

Kana December 31st, 2006 03:36 PM

Bugs ?
 
Currently found things...

Small CQ is it supposed to be 10kt? Or is it supposed to be 5kt...? Otherwise it seems useless...

How about adding a Small LS Hold? Unless I havent gotten that far in the tech tree yet?

Also Magazines are not counting towards the cargo space requirement...unless I didnt add enough of them?

Also once I get my teeth into the mod, I will seriously consider writting an Ophiuchi AI...


President_Elect_Shang December 31st, 2006 04:16 PM

Re: Bugs ?
 
Small CQ: You can read about it here in the entry dated 2401.2 but in a nut shell it is a 10kT system which provides life support and crew quarters. Are you adding life support on top of the Small CQ? Shame on you, didn't you notice the warning for life support and crew quarters disappear when you placed the Small CQ? Anyway there is no need for a small LS hold. http://forum.shrapnelgames.com/images/smilies/happy.gif

Magazines count toward the cargo space requirement but they do not provide cargo space for storing items. They are magazines for ammo only. The key here is "A Magazine counts towards cargo space requirements." That means that a player can build fleet colliers without having to spend valuable tonnage on cargo holds to meet the requirement on freighter hulls.

Kana December 31st, 2006 05:50 PM

Re: Bugs ?
 
Quote:

President_Elect_Shang said:
Small CQ: You can read about it here in the entry dated 2401.2 but in a nut shell it is a 10kT system which provides life support and crew quarters. Are you adding life support on top of the Small CQ? Shame on you, didn't you notice the warning for life support and crew quarters disappear when you placed the Small CQ? Anyway there is no need for a small LS hold. http://forum.shrapnelgames.com/images/smilies/happy.gif

Yeah I went an looked at my SF book, and read the entry on SCQ, I didnt notice it in game, but I guess I might have overlooked it...NP.

Quote:

President_Elect_Shang said:
Magazines count toward the cargo space requirement but they do not provide cargo space for storing items. They are magazines for ammo only. The key here is "A Magazine counts towards cargo space requirements." That means that a player can build fleet colliers without having to spend valuable tonnage on cargo holds to meet the requirement on freighter hulls.

Yeah but how much to they contribute to the cargo space requirement. I added some Mags to a design, and the requirement didnt dissappear...I fool with it some more...

Also can you tell me the scale you using for structure/spaces, damage, etc...? I'm pretty sure I'm following it, but I want to make sure...Either here or in a PM?

President_Elect_Shang December 31st, 2006 06:08 PM

Re: Bugs ?
 
The scale is taken from canon x10. So taking the Qs for example it is 1HS converted to the mod is 10HS (1*10). As for the cargo problem you are having I think I know what it may be. You are getting the cargo storage requirement mixed up with the cargo hold restriction. So lets take a freighter for example (because all freighters have both). If you read the two relevant freighter requirements they are:

1: This vehicle must have at least 40% of its hull dedicated to cargo storage.
2: All vehicles must have at least 1 cargo hold for itself.

Those are two separate elements. In #1 you need anything that has cargo storage or that counts toward cargo storage. In the second you must have a Cargo Hold or Small Cargo Hold.

Kana December 31st, 2006 07:11 PM

Re: Bugs ?
 
You are probably correct...but it easy to confuse the concept...

As for damage, I'm not sure if your using a scale...I'll make some notes as I play, and we can disucss some ideas/concepts later...


President_Elect_Shang December 31st, 2006 07:25 PM

Re: Bugs ?
 
Quote:

Kana said:
As for damage, I'm not sure if your using a scale...

Yes, depending on what edition you are using it should match what is in the game. There will be some differences because of the flexibility SE5 allowed me when assigning damage over ranges. However, the base range at damage is from canon x10.

Randallw January 1st, 2007 01:41 AM

Re: Bugs ?
 
I am currently reading "In Death ground". I got "The Shiva Option" years ago and read IDG once from the library but I decided to use Christmass money to buy the first one.

I'd love to see how Closed warppoints are handled.

I always imagine Bug warships to look like this
http://i72.photobucket.com/albums/i1...tlecruiser.jpg


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