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Re: Helheim Superpower!
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Re: Helheim Superpower!
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Most of my tactics tend to be more useful as an big-game ally than on a PvP small-map blitz. But it might also be that Ive never bothered testing them in those types of games so I will leave that rating of them up to people who are experienced in those types of contests. |
Re: Helheim Superpower!
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Re: Helheim Superpower!
You know where that could still be extremely useful is if you are fighting Vanhiem or Heleheim (midly back to topic). It would actually let you see where there troops really are and what kind of forces they are building up.
I wonder if you had a harpy attack a provence the same turn the maenads spawn... one that was repeately shown to have low PD. How high of a PD you could take out? If you could make them raise it to 7+ you could then take it out with small raiding force. That might be troublesome to deal with if they have to focus their main attention elsewhere. |
Re: Helheim Superpower!
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Re: Helheim Superpower!
It would be an interesting game since the map would be large enough for both nations to fully use their abilties. And its probably true that Caelum is one of the best opponents for Pangaea (much better than a head-2-head nation such as Ulm or Pythium). Some of my favorite tactics for Pandaea (and I do have others) just doesnt work well on small map games.
But yes 1500 was shooting for the extreme. In fact its the maximum number of provinces that the game presently allows. None of my 1500 games have ended yet. http://forum.shrapnelgames.com/images/smilies/happy.gif Its also a very different game to generate a map with mountains at 50 which creates almost a maze of chokepoints. And to give each province a chance of a completely random squad. It really forces a change in strategy to find a province that you HAVE to go around. Such as finding that it has a Sphinx there with Tree Lord bodyguards and Manticore troops. While the next one has a slinger leader with monolith bodyguards and turkeys as troops. |
Re: Helheim Superpower!
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Hm. That sounded a bit nasty perhaps. |
Re: Helheim Superpower!
It definetly creates a different game.
And makes Johan crazy when I do it. http://forum.shrapnelgames.com/images/smilies/happy.gif But then he used to cringe at the random map generator in Dom2. Maybe Dom4 will see a "chaos game" option. |
Re: Helheim Superpower!
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Re: Helheim Superpower!
Gandalf, I definitely want to play you someday. That's just the kind of map I prefer. 1500 provinces, very high research, minimum supply, indeps at 9, victory points are fine (although I can do without them), I do like high resources, but I can do without them too, gold can be whatever. I'd be an honor to play (and be beaten by) someone with so much experience.
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