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Re: Strategy for Agartha Early Age
Not too familiar with Agartha, but 2 Death is enough. 2D+Staff lets you summon Mound Fiends, who can summon Liches, which gets you Hats for 6D. Not enough for Tartarians, but I don't think anyone can summon Tartarians without a pretender, the Astral Rings or artifacts.
It's expensive if you want them in bulk, but 3D is enough for basic battlefield and ritual casting. |
Re: Strategy for Agartha Early Age
By the way, Agartha EA, in my opinion, is one nation where the ability to wear double bracers ought to remain.
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Re: Strategy for Agartha Early Age
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You should definitely take at least a moderate Heat scale as EA Agartha. All your units are cold-blooded, which means they take encumberance penalties in cold (and even neutral-temperature) provinces. I personally recommend Heat 2, though if you want extra points, 3 is manageable (you take "extreme heat" encumbrance penalties, but so does everyone else). Generally speaking: go with a good bless; you want moderate F/E/N, but F/N can stay 4-6 since you don't need berserk or flame weapons (your Seal Guards have magic weapons already). Earth bless is partly for your mages, but E9 makes Ancient Ones quite tough. With even a small squad of those and a H3 mage to bless them, you can expand quite rapidly. Later, have fun with Destruction and Blade Wind and Magma Eruption. |
Re: Strategy for Agartha Early Age
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In all seriousness, I am working on my own mod and have done two things to address the early bless rush: 1. Make PDs much sturdier. Mainly I've doubled the number of troops and use better troops. 2. Improve the national units of nations with weaker sacreds--usually by making mid-level summonables recruitable. All this is done on the principle that it's better to improve other alternatives than nerf something. P.S. I realize that this is an old thread but I've been absent from the forum for a while so be forgiving :) |
Re: Strategy for Agartha Early Age
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Re: Strategy for Agartha Early Age
Well, you are right about that, but to me, that's more the fault of other mechanics and factors, than it is the fault of a thematic desire to see blesses only take effect when your Pretender is around to affect them. Kristoffer himself has stated occasionally that he doesn't really understand the "Late Game" all that well-and I know it took me a long time to get even something of a handle on it, too, so there's a lot that could probably be rebalanced there, and it's possible that Blesses could be made deeper, strategy-wise.
I personally just want more Bless types to play with :) That's what I'm hoping for. If we get more magical paths, to go along with them, I won't complain about that either. |
Re: Strategy for Agartha Early Age
On the subject, I'd like to see every pretender #onebattlespell divine blessing and fanaticism. It'd be pretty thematic if all your sacred units strolling into battle alongside your pretender were immediately blessed, and everyone was given a huge morale boost by virtue of the fact that they were fighting alongside the horrible monster that they worship.
Also dominion should totally give a blessing just like the magic paths do, I'd love to see buying dominion 9 giving your sacred units something like awe or an hp boost or something. |
Re: Strategy for Agartha Early Age
Do bless strats really need another buff? It would be kinda cool, but still seems a little ridiculous.
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Re: Strategy for Agartha Early Age
I don't agree with the Dominion buff. I think Dominion does enough as it is, giving Pretenders extra HP etc. and spreading Dominion faster.
What I want are new types of Bless/more Bless strategies, for the sake of variety, and because "more and different" can be a good thing. I wouldn't want new Blesses to be more powerful than what we've already got, just different-for the sake of different strategies and builds. |
Re: Strategy for Agartha Early Age
I already become crazy after the existing ones :D
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