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-   -   Mod: Mytheology Pretenders (http://forum.shrapnelgames.com/showthread.php?t=32821)

Psientist April 10th, 2007 01:22 PM

Re: Mod: Mytheology Pretenders (update v1.52)
 
1 Attachment(s)
Also, a graphic of what the Fallen Archangel pretender looks like. Custom modification of one of the default graphics.
http://www.shrapnelcommunity.com/thr...527-fallen.gif

Sombre April 10th, 2007 10:38 PM

Re: Mod: Mytheology Pretenders (update v1.52)
 
That looks niiiiice.

Forgive me if the moslist is a bit behind right now. Busy busy.

jutetrea April 12th, 2007 01:17 AM

Re: Mod: Mytheology Pretenders (update v1.52)
 
Don't want to install it yet, still having fun "cheating" with the old Panto http://forum.shrapnelgames.com/images/smilies/happy.gif What were the major changes to him, I see you raised the cost to 300 which is good, anything else?

Love the spells listed, anyone try shards yet? Overpowered? What's the AOE?

Psientist April 12th, 2007 12:39 PM

Re: Mod: Mytheology Pretenders (update v1.52)
 
1 Attachment(s)
AOE: 665

I"m sure I had a reason for that in playtesting. Feedback always welcome.

Here are some gifs of my next spell summon; I thought that blood magic could benefit from being able to summon at least one amphibious demon type, so here is my custom sprite graphic for a demon-toad! He'll be built into the next version of the mod, and I envision his strength somewhere in the ballpark of the Heliophagii.


http://www.shrapnelcommunity.com/thr...-toaddemon.gif

Sombre April 12th, 2007 01:08 PM

Re: Mod: Mytheology Pretenders (update v1.52)
 
That looks friggin solid. Is it going to have trample to represent the swallowing of small enemies?

I really like that the different modders on this forum all have their own visual style.

Psientist April 12th, 2007 01:20 PM

Re: Mod: Mytheology Pretenders (update v1.52)
 
He's going to be a huge-ungous swallower! With some earth, blood, water magic, but basically a combatant I think. hadn't decided on the trample yet, whether or not that fit. Could be sort of a death-hop thing...

Sombre April 12th, 2007 01:31 PM

Re: Mod: Mytheology Pretenders (update v1.52)
 
I just thought trample would be a good way to represent an ability to gulp up things smaller than himself. It's pretty much insta-death for even heavily armoured units, so it makes sense for a giant demon cane toad :]

Poison cloud might be fun too.

Amos April 12th, 2007 01:40 PM

Re: Mod: Mytheology Pretenders (update v1.52)
 
Quote:

I just thought trample would be a good way to represent an ability to gulp up things smaller than himself.

Swallow weapon does just that.

Sombre April 12th, 2007 01:44 PM

Re: Mod: Mytheology Pretenders (update v1.52)
 
Oh. Hadn't noticed the swallow weapon. I just thought they used trample for stuff like this, ala the jaguar toad. Guess not.

Psientist April 12th, 2007 03:34 PM

Re: Mod: Mytheology Pretenders (update v1.52)
 
haha, I was thinking of a poison cloud / cane toad thing too. There's one attribute that does a poison-when-hit thing, I thought that might fit.


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