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-   -   PBW (http://forum.shrapnelgames.com/showthread.php?t=32849)

geoschmo February 4th, 2007 10:20 PM

Re: PBW
 
Quote:

parabolize said:
Could you update GG to 125b before people start creating games?
http://imagemodserver.mine.nu/other/...Galaxy125B.rar

Ok, that's done.

parabolize February 4th, 2007 11:01 PM

Re: PBW
 
Thank you. http://forum.shrapnelgames.com/images/smilies/happy.gif

se5a February 5th, 2007 03:12 AM

Re: PBW
 
Geo, would it be possable to do a script that only included the combat log in the zip file if the combat log has changed since the prev turn? this may save a bit of upload bandwidth on your side, and some download bandwidth on ours.
if you did do this you might also want to give players the option to download the combat file seperatly incase they play on multiple PCs

if pbw was in python I'd try do a script myself,
infact I might just do that for the next version of PBFTP http://forum.shrapnelgames.com/images/smilies/wink.gif

se5a February 6th, 2007 02:02 AM

Re: PBW
 
also Geo, PBW refuses to let us upload se5 combat files too.

Edit: or the log files.

Phoenix-D February 6th, 2007 02:53 AM

Re: PBW
 
Actually it seems to die on anything but straight .gam files. I think the format may have changed from SE4 and its confusing the poor server. http://forum.shrapnelgames.com/images/smilies/happy.gif

geoschmo February 6th, 2007 10:11 AM

Re: PBW
 
Yes, that's something I was aware of and haven't got around to actually fixing. It's more complicated then it would seem at first glance. The code isn't as particular of the filenames that it sends out, so on turns processed on the server it works fine. But it is selective on which file extensions you can upload. The only thing the server needs to process turns is the .gam file and .plr files, so that's ok. The combat turn file isn't needed on the server. Of course it means you have to take the extra step of emailing the combat file to the players. This is more of a problem if you are running multiple turns offline I guess. I hope to get it fixed eventually.

Baron Grazic February 6th, 2007 06:38 PM

Re: PBW
 
PBW is now a lot more friendly for Dial-up users after the last patch. My KOTH savegames have gone from 15-20MB to 2-3MB.
Of course we will see after the next massive invasion :-)

aegisx February 7th, 2007 06:33 PM

Re: PBW
 
pbw webserver seems to be down.

aegisx February 7th, 2007 06:38 PM

Re: PBW
 
its up now

Romulus68 February 9th, 2007 12:57 PM

Re: PBW
 
**** Edit **** he switched to Text based and was able to join game.


error when Aegis trys to takeover the open empire in game: SEV Galactic Domination. We are getting AI issues on turns as well. AI doing things when turns are submitted, etc.

java.lang.IllegalArgumentException: Null filename to Game.load?
at cc.dpf.pbw.seiv.Game.load(game.java:508)
at cc.dpf.pbw.servlet.seiv.GamePlayer.processRequest( GamePlayer.java:276)
at cc.dpf.pbw.servlet.seiv.GamePlayer.doGet(GamePlaye r.java:339)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:740)
at javax.servlet.http.HttpServlet.service(HttpServlet .java:853)
at org.apache.tomcat.core.ServletWrapper.doService(Se rvletWrapper.java:405)
at org.apache.tomcat.core.Handler.service(Handler.jav a:287)
at org.apache.tomcat.core.ServletWrapper.service(Serv letWrapper.java:372)
at org.apache.tomcat.core.ContextManager.internalServ ice(ContextManager.java:797)
at org.apache.tomcat.core.ContextManager.service(Cont extManager.java:743)
at org.apache.tomcat.service.connector.Ajp13Connectio nHandler.processConnection(Ajp13ConnectionHandler. java:160)
at org.apache.tomcat.service.TcpWorkerThread.runIt(Po olTcpEndpoint.java:416)
at org.apache.tomcat.util.ThreadPool$ControlRunnable. run(ThreadPool.java:501)
at java.lang.Thread.run(Thread.java:484)


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