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-   -   Generic Vehicle Slot Layouts (http://forum.shrapnelgames.com/showthread.php?t=32923)

Atrocities January 26th, 2007 03:46 AM

Re: Generic Vehicle Slot Layouts
 
After playing around with the slot editor I am all for having generic slot designs.

President_Elect_Shang January 26th, 2007 11:00 AM

Re: Generic Vehicle Slot Layouts
 
Quote:

Atrocities said:
After playing around with the slot editor I am all for having generic slot designs.

Gee it's almost like Fyron is setting the standard? Wow that sounds familiar... I hate it when I'm right, then again I did spend five years studying human behavior you think I might have some clue as to what the heck I'm saying. http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron January 26th, 2007 02:48 PM

Re: Generic Vehicle Slot Layouts
 
*rolls eyes* The only "standard" I am trying to set is the default override file. What ship set authors choose to do with their own slot layout files is of no concern.

President_Elect_Shang January 26th, 2007 04:48 PM

Re: Generic Vehicle Slot Layouts
 
Quote:

Imperator Fyron said:
*rolls eyes*...

What happened to the roll eyes (http://forum.shrapnelgames.com/image...s/rolleyes.gif)? Was that because this one http://forum.shrapnelgames.com/image...s/rolleyes.gif is kinda dorky? I want my rolling eyes mister! Dorky as in the eyes don't really roll.

Captain Kwok January 31st, 2007 02:20 AM

Re: Generic Vehicle Slot Layouts
 
Fyron,

Since you site is down, can you e-mail me the file with the slots? I want to add it in the Balance Mod update tomorrow.

Atrocities January 31st, 2007 02:23 AM

Re: Generic Vehicle Slot Layouts
 
Thats a good idea. Too bad you can't get Aaron to adopt it as well.

Fyron January 31st, 2007 03:55 AM

Re: Generic Vehicle Slot Layouts
 
Hmm... Aaron didn't mention it in the patch log, did he? The file is now a part of stock SE5. http://forum.shrapnelgames.com/images/smilies/wink.gif Check "Game Types\Standard SE5."

Atrocities January 31st, 2007 03:56 AM

Re: Generic Vehicle Slot Layouts
 
Will do. I noticed that a lot of fixes after 1.24 were not mentioned in the patch log for 1.25. This prompted some confusion about bugs that might still be a problem, but in fact were addressed.


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