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Re: What is the problem with SE5?
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Now, that's not the only way to do it, I doubt MM would choose to do it that way since Aaron seems to like abstractions, and there are probably abstract ways to represent it that don't have so many loop-holes. For example, in SE3 I believe ships were only allowed to retreat as long as they had strategic movement left - that alone would solve one of the problems with retreating. Improving the conditions under which retreats occur would also help (i.e. realizing when ships are all running away and no combat will occur so don't record it as a combat, and realizing that slightly faster ships WILL catch someone, so make a scatter decision and then start combat only somewhat outside of range, and let it continue based on relative speeds not based on artificial distances or time limits). PvK |
Re: What is the problem with SE5?
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I did see the poll in question and multiplayer lost by a long way. Also I believe this was for an addon. Who better to ask what you want in an addon than the current players? |
Re: What is the problem with SE5?
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I could go into great detail about each and every UI thing that I know needs to be addressed and or fixed, but why.. at this point the focus is on bugs and the AI. When the time comes to start addressing the UI, there won't be, if you listen to the nay sayers, any players left to play the game, or so it would seem. But hopefully by the time the UI is addressed, there will already be a huge TO DO list. |
Re: What is the problem with SE5?
I'd also put the UI forward as the biggest problem - it slows everything else down and takes the fun out of SEV. If all the UI issues were magically fixed, then AI would be the next problem.
I do have to say that I am stupified that Aaron doesn't play his games. It's a bit like an artist painting blindfold ("Hey look, I managed to get a blob of paint on the canvas!") or a builder not checking for structural integrity ("Ha! I'm not going inside that pile of junk, let someone else deal with any collapse!"). If this is the case then it's a minor miracle that SEV was even able to gain the lukewarm reviews it's had so far. As an aside to Uncle_Joe's post, I'm also one of those who don't do multiplayer (and GalCiv would likely have been worse with it added) and I think Stardock have a valid point in seeing single player games as the majority market. Half-Life is the most popular online game according to GameSpy stats (with a peak of 75,000 players online in December '06 - see Online Gaming Zeitgeist) yet this is tiny compared to the total number of gamers out there. |
Re: What is the problem with SE5?
The UI turns me off. All once in a while in turn on SEV. I play 5 turns, and quit.
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Re: What is the problem with SE5?
Yeah I can't believe Aaron hasnt played the game he created, that would be like SJ making CB mod, and never playing it...
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Re: What is the problem with SE5?
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For example, if you went the PBW forums and asked if MP capability was important in a 4x game, I seriously doubt you'd get the same response! So to go to a game forum where mostly single-player gamers are present and conduct such a poll is equally worthless IMO. But I do understand what you are saying ('why bother adding what their majority of their CURRENT customers dont find important?'). And it makes some sense. But the way it was presented at the time (and since) really rubbed me the wrong way. And unfortunately, it does NOT tell them how much of a market they lost by not having MP capability (and it might be tiny or it be much greater, but that 'poll' still cant measure it since the sampling is mainly of people for whom MP capability has lesser value). |
Re: What is the problem with SE5?
That and its not like implementing MP takes much time or effort (with the exception of TCP/IP play).
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Re: What is the problem with SE5?
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At the GalCiv2 site they had a poll in May 06 asking...
Would you purchase a $20 multiplayer-only expansion to GC2? The results were 33% said yes, and 66% said no. Also they had a poll asking what features players would want in a sequel... http://www.stardock.com/screenshots/blog-01.gif |
Re: What is the problem with SE5?
That is, er, the poll he's complaining about.
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