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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   design just ONE province (http://forum.shrapnelgames.com/showthread.php?t=32929)

Jack_Trowell January 26th, 2007 05:48 PM

Re: Ok, here\'s one that\'s ready to go.
 
Quote:

Edi said:
Warning: Do NOT put lammashtas in a province as garrison. They have special behavior, just like Bogus and company who can target commanders and mages. The lammashta special behavior is to kill EVERYTHING in the province other than lammashtas, so they will start with the nearest and work their way from there. Much like the lobsters that result from Atlantean war lobsters having their riders killed. They'll attack anything and everything (including each other)

Ashen angels also have special behavior, and theirs is annoying: They, like gladiators, will leave after battle. You can't keep them. Couldn't in Dom2 anyway.

Edi


Thanks for the info, we'll have to find something else for this province idea then.

HoneyBadger January 26th, 2007 05:52 PM

I have a twisted sense of humor, too
 
Name: Crystal Lake
Province Type: forest, some water, water site (astral site too, if possible)
Commander type: Ancient Kraken with amulet of the fish, ring of regeneration, amulet of magic resistance (magic can be pushed up, but I'm not sure what the limitations of this are)

Bottomless Lake
Ancient Temple

Jack_Trowell January 26th, 2007 06:43 PM

Re: I have a twisted sense of humor, too
 
Quote:

HoneyBadger said:
Name: Crystal Lake
Province Type: forest, some water, water site (astral site too, if possible)
Commander type: Ancient Kraken with amulet of the fish, ring of regeneration, amulet of magic resistance (magic can be pushed up, but I'm not sure what the limitations of this are)

Bottomless Lake
Ancient Temple

Note that I can identify a province as a "lake" (ie : it's a sea province will land neighbours and no other sea province as a neighbour), so I could put "lake" as a required terrain type, and your kraken would not need te amulet of the fish.

You don't have any specific site to add to the province ? A province with a kraken should have at least one minor site guaranteed, don't you think ? http://forum.shrapnelgames.com/images/smilies/wink.gif

HoneyBadger January 26th, 2007 06:52 PM

Re: I have a twisted sense of humor, too
 
Name: Cave of the Women
Province Type: cavern
Commander type: Great Mother with ring of regeneration, amulet of magic resistance, marble boots, hydra skin armor, hellsword, wraithcrown x3
Commander type: Caveman leader armed with berserker pelt x9
Unit type: caveman x123
Unit type: wolf x65

Gem deposits
Ten Thousand Things
Litter Skull

HoneyBadger January 26th, 2007 07:10 PM

Re: Crystal Lake
 
I want it to appear that there's a lake in the province on the map, if possible, but I want it to be overland. The point is that the ancient kraken lives in the bottomless lake but comes out to feed-and an ancient kraken isn't something you'd normally expect on land.

As far as sites go, I'm not sure what you mean. The province should include: bottomless lake, ancient temple, plus one site which could be water or astral.

If it isn't possible to visually show a small lake on the map, that's ok. The province will still work as a forest, and the bottomless lake just happens to be too small to show up on the map.

If it were possible, I'd LOVE to name the kraken Jason, but that's just me http://forum.shrapnelgames.com/images/smilies/happy.gif

HoneyBadger January 26th, 2007 07:14 PM

Re: Crystal Lake
 
If you want, the third site could be a waterfall, that would be fine. I like the idea of an idyllic sylvan setting with a pristine sapphire lake and glorious waterfall-the perfect place to bed down...and then in the night the horror from the depths rises up to silently consume sleeping soldiers, left and right, dragging them thousands of feet down into a lake so deep that-even though the water is crystal clear, the bottom is pitch black at high noon.

Oh and the Ancient Temple is there just to give you the idea that somewhere in the vague past, the kraken was worshipped as a god by some people, now long-vanished (or long-consumed)

Taqwus January 26th, 2007 07:25 PM

Hm, interesting.
 
So something being omnicidal is coded into the unit, and not the spell? Interesting... especially if that's included in the copyunit commands. Might be useful for funky summons, or if somebody wants to mod a unique hero or mercenary to be slightly mad.

Elric's back, and Prozac hasn't been invented yet. :p

Jack_Trowell January 26th, 2007 07:39 PM

Re: Crystal Lake
 
Quote:

HoneyBadger said:
I want it to appear that there's a lake in the province on the map, if possible, but I want it to be overland. The point is that the ancient kraken lives in the bottomless lake but comes out to feed-and an ancient kraken isn't something you'd normally expect on land.

As far as sites go, I'm not sure what you mean. The province should include: bottomless lake, ancient temple, plus one site which could be water or astral.

If it isn't possible to visually show a small lake on the map, that's ok. The province will still work as a forest, and the bottomless lake just happens to be too small to show up on the map.

Hum, I suppose that with the "somewater" terrain type, supposed to be a river or small lake, it should do the trick then.

Quote:

If it were possible, I'd LOVE to name the kraken Jason, but that's just me http://forum.shrapnelgames.com/images/smilies/happy.gif

Yes it is possible (command #comname). I used it in my exemple province "Castle Marko" to name the commander "Duke Marko" (yes, it's just a normal commander, without any magic, with some normal units, and a small fortress (no set magic site, the fortress is the reward) )

So yes you can have your ancien Kraken named Jason.

HoneyBadger January 26th, 2007 07:41 PM

Re: Crystal Lake
 
YAY!

mwoohahahahaha!

Agrajag January 26th, 2007 07:55 PM

Re: Crystal Lake
 
Hmmm... Can you change the paths of a commander with the map commands?


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