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Re: New Patch For Dominions 3: The Awakening!
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Re: New Patch For Dominions 3: The Awakening!
This topic should be unstickied... so the next new patch can have a new start. |
Re: New Patch For Dominions 3: The Awakening!
It'll get unstickied in time. After we actually have a new patch and that one is still in the works. Patience.
Edi EDIT: NT Jedi's reply to this post moved to the Bug Discussion thread |
Re: New Patch For Dominions 3: The Awakening!
Game worked fine for me before this patch now i get the same problem as described before everything going invisible except for the map.
Is it possible to go to the previous version without reinstalling the game? |
Re: New Patch For Dominions 3: The Awakening!
I think ive found a fix for it on another thread. i deleted a key file in the dom directory and re-entered my cd key and it hasn't happened again so far, so hopfully thats it fixed.
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Re: New Patch For Dominions 3: The Awakening!
Sometimes a patch can change files that were not changed in the previous patch. Patching backwards would cause different strange results
Try deleting the key then typing it in from your manual. If that doesnt fix it then contact support |
Re: New Patch For Dominions 3: The Awakening!
Dunno if anyone else is getting this bug, but now that I have the patch, whenever I end a turn the game crashes and gives me a message of "ConvArmyNbr: error!"
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Re: New Patch For Dominions 3: The Awakening!
Menacer, that one sounds like there are units there that shouldn't be, possibly due to modding or some other reason. Or some related issue. The only times I've seen that is when I've tried to use map commands to assign units to a map that don't exist in the game. Please post a more detailed issue report in the bug discussion thread so that it can be hashed out in better detail.
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Re: New Patch For Dominions 3: The Awakening!
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Re: New Patch For Dominions 3: The Awakening!
I'd report more on the bug if there was more to report. I don't have any mods enabled and I went straight from 3.00 to 3.06. I'll also throw this in the bug discussion thread too.
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