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-   -   Any suggestions for speeding up turn processing? (http://forum.shrapnelgames.com/showthread.php?t=33185)

Fyron February 8th, 2007 04:47 AM

Re: Any suggestions for speeding up turn processin
 
I used to get FPS issues with windowed mode, but it got fixed a long time ago. Guess more people need to send in reports with their computer specs...

The resolution is a worthwhile sacrifice for being able to use your computer during turn processing, no?

Uncle_Joe February 8th, 2007 05:39 AM

Re: Any suggestions for speeding up turn processin
 
Running in Windowed Mode now. I cant scroll the map in all directions (likely because of the size of the window). But I can at least use the keyboard to do that.

I suppose this is better than nothing at this point, but I believe that the turn processing REALLY has to be sped up considerably before I would consider this game as 'finished'.

Hopefully this becomes a priority soon.

Thanks for the suggestion.

Kamog February 9th, 2007 02:14 AM

Re: Any suggestions for speeding up turn processin
 
I don't use windowed mode. My screen has a resolution of 1024 x 768 pixels, and when I run SEV in window mode, part of the view is cut off. So window mode is not an option for me. http://forum.shrapnelgames.com/images/smilies/frown.gif

Shadowrunner February 17th, 2007 04:12 AM

Re: Any suggestions for speeding up turn processin
 
I bought this game a long time ago when it first came out .... i had a average computer ... i think it had a intel 3ghz processor 1gig of ram and and a radeon 9800 (256mb) pro graphics card. it was a good gaming computer a few years ago and i thought it shoulda easily played this game ... but i was wrong ... i like to play really large galaxies with max players (no neutrals) and highest settings and in the later stages of the game it took several minutes to process turns ... by the time it got too like turn 50+ i was finding things to do while my turn processed ... hehe. make food ... grab a drink .. see whats on tv ... go build a house ... then come back an play my next turn ... after a while this just seemed stupid .. so i gave up an decided to come back after some patches.

well i bought a game a few months ago called Oblivion and my computer that was pretty decent a few years ago couldnt even start it hehe. so i figured it was time for an upgrade ... so i went an got a nice gaming rig to play the latest games on max settings.

my new rig is
AMD athlon 64 X2 4600+ Dual Core
2 gigs RAM
250GB hard Drive
650 watt BFG PSU with Dual Rails for SLI
and a Radeon X1950pro (512) graphics card

got this system for about $1000 at best buy. bought the tower,dual-core,and XP then tossed in a PSU an card.

I am waiting for the DX10 cards to come out then i am gunna get a couple of the best midrange Cards an run them in SLI ... might get 8800GTX tho cause that card is pretty amazing with its Unified Architecture and kills all the other cards on stress tests.

anyways to get to the point .. i can play oblivion and any other of the most advanced graphic type games on max setting with HDR enabled on my 19" widescreen hp LCD HD flat screen at 1440x990 resolution .

So since i got a nice new rig that should most definatly be able to play this game an quickly process anything it can dish out .. im gunna give SEV another shot. I just installed it an upgraded to the latest patch. lets see if i have the same problems as before.

I'm gunna make a game on max settings with biggest galaxy and max players (no neutrals) and after about 10-30 turns when the galaxy starts filling im gunna start timing my turns and post the results ... if it starts taking too long ill start adjusting the settings a bit to see if that helps.

we should all post our process times and size and settings of their games maybe we can find a way to optimize the turn process through settings or hardware config.

ohh ya ... btw this is my first post .. greetings everyone.

Shadowrunner February 17th, 2007 04:15 AM

Re: Any suggestions for speeding up turn processin
 
and also state your computer specs for reference

plz and thanks in advance ;-)

Suicide Junkie February 17th, 2007 12:57 PM

Re: Any suggestions for speeding up turn processin
 
A "long time ago"?
SE5 only just came out! I thought you were talking about SE4 at first.

If turn processing times are annoying, I reccommend sticking with SE4 for a while. It has been polished up over the years and has very challenging AIs in the appropriate mods.
And, of course, the turn will process lickety-split on your fancy new box.

se5a February 17th, 2007 09:14 PM

Re: Any suggestions for speeding up turn processin
 
just a heads up - it runs minimized now!
(at least, it does from the command prompt, TBH I've not yet tried it normaly, but I'm guessing it works fine.)

Phoenix-D February 17th, 2007 10:06 PM

Re: Any suggestions for speeding up turn processin
 
With the next patch it should run minimized all the time.

Tnargversion2 March 2nd, 2007 12:43 PM

Re: Any suggestions for speeding up turn processin
 
Has anyone else noticed that after about 5 or 6 turns the game really grinds to a crawl. I have found that if I quit and close out of the game and then restart I am back to acceptable turn processing times. 5 or 6 turns later I am back to agonizingly slow turn processing.

I thought that this might by my virus software which has been doing some weird things as of lately, so I tried the same thing on my Mac with Bootcamp. Same results, when it slows down, I just quit and close out and then restart. Works pretty good. Even into the higher turns.

narf poit chez BOOM March 2nd, 2007 11:21 PM

Re: Any suggestions for speeding up turn processin
 
Memory leaks seems to be the current theory.


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