Endoperez |
March 10th, 2007 07:52 PM |
Re: Are heavy bless strategies the best ones ?
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Gandalf Parker said:
Quote:
Graeme Dice said:
Have you ever seen any games of Dom3 where the eventual winner was not one of the top nations at turn 20? Thee eventual winner of _any_ 4X game is decided in the early turns of the game.
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Your kidding, right? Ive seen tons of games that werent decided by turn 20. Surely thats playing on a map where there is only like 10-20 provinces per player?
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Actually, he was saying that a nation that was in a bad position at turn 20 couldn't win the game. By his theory, in, say, ten nations left in the game by turn 20, and 4 of them have conquered another nation and have two capitals. If magic resources including research, and the amount of military power left, and the composition of the armies, and the dominion strengths etc aren't rather extraodrinary, one of the four nations would win. Of course, strength of a nation isn't directly related to just the resources available to it, but let's use this as an example.
If diplomacy, multi-front wars, really successful surprise attack/tactic etc are left out, one of the four would win. Even when diplomacy and all other uncontrollable things are considered, the four nations are in a much better position to win than any other nation, even though there are six smaller nations.
However, if the four nations in good position are in the good position because they are controlled by the players with most optimized strategies, Graeme's description is totally accurate. The best players' skill shines through in the early game, and will let them control the late game against less experienced players (who learn from them and become more skilled).
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