.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Introducing the iPhone... (http://forum.shrapnelgames.com/showthread.php?t=33800)

Fyron May 24th, 2007 01:56 PM

Re: Introducing the iPhone...
 
So instead of fixing the glaring memory allocation bug, they waste time on a crappy mobile version of civ4? Oi.

Desdinova May 24th, 2007 04:56 PM

Re: Introducing the iPhone...
 
by making a mobile version that works wouldnt they be fixing the horrible memory problems? i doubt the iphone has anywhere near the capacity of a pc. then again like it was pointed out its a different os so i guess not.

Fyron May 24th, 2007 05:29 PM

Re: Introducing the iPhone...
 
There is very little relation between the code base of a PC app and a mobile app.

Yimboli May 25th, 2007 04:56 PM

Re: Introducing the iPhone...
 
I'd think the brains of a civ4 app could be recompiled to a format executable on a phone very easily, while the graphics engine would need some work.

aegisx May 25th, 2007 06:25 PM

Re: Introducing the iPhone...
 
DirectX would be a big issue. Also, I'm sure there are a load of support libraries that would have to be altered to compile on a bsd system, as the dll's do not exist there. I don;t think it would be trivial at all, going from Windows to a BSD mobile that is.

Wade May 29th, 2007 02:04 AM

Re: Introducing the iPhone...
 
Here's some from Microsoft that might be preferable. The "Pocket PC". See the 360 Degree tours and demo. Pretty decent.
Compare them to the iPhone.

$400:
http://business.cingular.com/businesscenter/8525/index.jsp]Link

http://www.cingular.com/cell-phone-service/cell-phone-details/?q_sku=sku310005&source=IB640311600144C1]Link

http://www.microsoft.com/windowsmobile/smartphone/details.mspx?id=3bf04ecb-8390-4b5a-bd72-8f1cb2218298&backUrl=http%3a%2f%2fwww.microsof t.com%2fwindowsmobile%2fsmartphone%2fdefault.mspx]Link

$100:
http://www.cingular.com/cell-phone-service/cell-phone-details/?q_list=true&q_phoneName=Cingular+8125+Pocket+ PC&q_sku=sku1000007-1]Link

http://www.microsoft.com/windowsmobile/smartphone/details.mspx?id=d0d1218b3-90bd-449e-b73a-e54845d8e5f9&backUrl=http%3a%2f%2fwww.microsof t.com%2fwindowsmobile%2fsmartphone%2fdefault.mspx]Link

Fyron May 29th, 2007 03:43 AM

Re: Introducing the iPhone...
 
The "brains" include a lot of python code, which is probably going to have to be redone in a faster language runtime to run well on a phone. There is lots of CPU intensive processing that needs to be optimized for the really slow processors of phones. The entire display engine has to be started over from scratch. The C++ core can probably be ported without too much hassle, but I doubt that a phone version of the game exe will resemble the PC version very much at all.

Wade:
Please edit those links to have short display parts; the super long urls break the forum page formatting.

Wade May 29th, 2007 04:47 AM

Re: Introducing the iPhone...
 
Quote:

Imperator Fyron said:
Wade:
Please edit those links to have short display parts; the super long urls break the forum page formatting.

Okay. I was wondering about that. How, exactly, do I do that without altering the link command path?

Fyron May 29th, 2007 02:52 PM

Re: Introducing the iPhone...
 
<font class="small">Code:</font><hr /><pre>display text</pre><hr />

Wade May 29th, 2007 05:18 PM

Re: Introducing the iPhone...
 
Imperator, (hehe)I'm experimenting with that since you didn't explain.

display text
----------
http://www.microsoft.com/windowsmobile/smartphone/details.mspx?id=d0d1218b3-90bd-449e-b73a-e54845d8e5f9&amp;backUrl=http%3a%2f%2fwww.microsof t.com%2fwindowsmobile%2fsmartphone%2fdefault.mspx]test


All times are GMT -4. The time now is 04:20 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.