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Re: SE:V v1.33 Patch Available!
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But I don't care if you want to have a new mod folder name. It will prevent upgrades between mod versions, but if the mod isn't compatible anyway I guess that doesn't matter. Geoschmo |
Re: SE:V v1.33 Patch Available!
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Geoschmo |
Re: SE:V v1.33 Patch Available!
It doesn't prevent upgrading games in progress... not the way suggested.
Mod releases under the same folder name are savegame compatible... When a savegame-breaking change comes along, you start a new folder name. |
Re: SE:V v1.33 Patch Available!
Geo my idea is to release the new version of BM as
Balance Mod 1.05.0 and call the folder "BalanceMod1.05.x" next non game breaking version will be Balance Mod 1.05.1 and use the same folder name as above. next game breaking version would be 1.06.0 with a folder of "balanceMod1.06.x" though with periods causing problems with PBW code it's going to be a pain, maybe BalanceMod105x or something. though doesn't it currently already use a space? |
Re: SE:V v1.33 Patch Available!
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In the future when Malfador hopefully adds the functionality to specify a mod folder at run time the folder names on the server will be more important, but hopefully he will make it so that we don't have to have the same folder name on the server and users machines, so it still won't matter what you name it for your mod. So ignore my previous post. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SE:V v1.33 Patch Available!
how does the processing speed of SEV is after the last patch? any improvements?
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