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Re: Just a few things....
Yes, a good game indeed. Utterdark is beyond wicked. My home province produced only 34 gold. I think the highest after that was 3! http://forum.shrapnelgames.com/images/smilies/eek.gif
I still stand by this being the best MP game I've been in yet. Congrats to K for successfully becoming our monkey overlord. Don't feel bad vfb, methinks Lanka would have won even without his blood site. His combat scripting is quite masterful. You could prolly end this game if you want. I don't think anyone else is going to mind. |
Re: Just a few things....
End it on my part, vfb. BandarLover, my whole kingdome only produced 41 gold. My upkeep was 195. Subjects leaving in droves. Nice job, K. Hope to see you soon in another game.
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Re: Just a few things....
The Utterdark was pulled off by a Vampire Lord (Death 3/Blood 3) with a Dark Scepter(+3 death), a Skull Hat(+1 Death), a Ring of Wizardry(+1 all Magic) and a Ring of Sorcery(+1 Astral/Nature/Blood/Death). I used a vampire because they are immortal and cure afflictions, but mostly because I could. He was also empowered with two points of Astral for the Astral Corruption.
Since I couldn't be sure of being able to make the Dark Scepter (its an artifact), I had an alternate plan to use Gorilon the Heliophagus(Death 4/Blood 3) with a Skull Staff(+1 Death), a Robe of the Archmagi(+1 all magic paths), a Skull Hat(+1 Death), a Ring of Wizardry(+1 all Magic) and a Ring of Sorcery(+1 Astral/Nature/Blood/Death). Since he's also unique, I could have also gone with a Lich or Lamia Queen(who often get Death 4). In case anyone was curious, the Utterdark had an extra 250 gems in it and the Astral Corruption had an extra 450 blood slaves. I figured that with the AC coming up first, people would blow gems trying to knock it down, leaving a good few turns before they could make a reasonable attempt at the Utterdark, and by then they'd have no troops left. (on a side note, Kurgi the Slave to Unreason tried to kill me when I put up the Utterdark). At the end of the game, I had enough money for four more turns of maintaining my regular army and mages, but I was making 200 blood slaves a turn with the potential for much more if no one knocked down the Utterdark and I was forced to move to an entirely blood-based empire. |
Re: Just a few things....
That's great! I just learned a lot from that post since I'm
new. http://forum.shrapnelgames.com/images/smilies/happy.gif Seeing how you used items to boost your magic path skills in the late game is something I haven't been doing but now I know I totally need to do that. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Just a few things....
Yes, item boosting is crucial. Please, please, please don't just use your pretender for enchantments. I had three other commanders fairly high in magic paths with boosters, just didn't have enough enchantment researched. http://forum.shrapnelgames.com/images/smilies/happy.gif
450 blood slaves?! You're Eeeevil, K. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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