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Re: Boiling the Ocean (Organizing)
Kailasa is an interesting position. Your magic is devastating but takes a bit to get going, and you have no research boosting items. Thus, you need a magic domain. You have sacred troops which are very powerful but also hard to use. Sacred archers don't benefit from a lot of the blessings, and sacred+naked=you lose.
I wouldn't recommend over-investing in a blessing for Kailasa, you're probably better off with scales and diversifying magic, or with a supercombatant God. Consider a dormant destroyer of worlds with 4F4A3D, 3 Order, 3 Sloth, 3 Growth, 3 Heat and 3 Magic. By the time he wakes up he's a force to be reckoned with, and he fills out your magic paths. If you're very very worried about early expansion, try an awake wyrm with 4A4D, Dominion Strength 10, 3 Order, 3 Sloth, 3 Heat, 2 Misfortune, 1 Magic. If you really *must* make heavy use of your sacreds, take an imprisoned Oracle, 9W9S4N, Order 3, Sloth 3, Heat 3, Misfortune 2, Magic 1. The WS double-blessing has a synergistic effect with Awe, such that you are actually tough in spite of having no PV, and the regeneration allows you to shrug off an occasional arrow hit without being crippled (you have enough hit points that you seldom actually *die* to enemy archery.) Even so, don't expect to get very far with these guys against other players. |
Re: Boiling the Ocean (Organizing)
Great http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks, Doc, I'll think on that.
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Re: Boiling the Ocean (Organizing)
Hey Doc, any hints for Oceania... I've never played a water nation... weeeeeeeeeeeeee
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Re: Boiling the Ocean (Organizing)
seej, how am I supposed to email you my pretender without your email address?
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Re: Boiling the Ocean (Organizing)
Oceania likes to fester, which is going to be hard with both of the other water nations in your cage match of death.
Your best bet is to convince either Atlantis or R'lyeh to ally with you against the other - probably Atlantis. Everyone hates R'lyeh. The Knight of the Deeps is weaker than the Living Pillar, costs more, and can't go on land. Not a joyous situation to be in. Costs relatively few resources, though. OTOH, you're not going to care about land for a while (you're going to be too busy turning the oceans red), and you can recruit the Knight at all forts, so maybe a strong bless would let you survive. Assuming you do live, you get water magic coming out of your *ears*, and 1s in nature and the other elements. So you'd kinda like a nature/fire/earth/air god. As a water position, you don't care much about temperature, so take 3 levels of it, whichever you feel like. You could go the SC route: an awake Kraken with 4F4E4N, Order 3, Sloth 1, Cold or Heat 3, Misfortune 2, Magic 1, Domstr 6. Get enchantment: 2 and alteration: 2 quickly, and your God can hold off essentially any force, at least inside your dominion - he casts personal regeneration and stoneskin and then eats everyone. You could go the strong bless route: Imprisoned Lord of the Waves with 9W9E, Order 3, Sloth 3, Cold or Heat 3, Misfortune 2, Magic 1, Domstr 8. Good luck. |
Re: Boiling the Ocean (Organizing)
So, score graphs are going to be on?
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Re: Boiling the Ocean (Organizing)
I sent a second Pretender now, seej. Sorry about this, but I was convinced that my old ways (from Dominions 1) aren't exactly the best in this game anymore. ;p
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Re: Boiling the Ocean (Organizing)
I have sent you the maps from my email address. If you have not received those maps, please let me know.
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Re: Boiling the Ocean (Organizing)
Yes, I was planning on leaving graphs turned on.
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Re: Boiling the Ocean (Organizing)
I haven't gotten a map, my email again is juzzaman1991@hotmail.com oops, think I left off the 1991 on my first post
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