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-   -   Awesome units/spells (http://forum.shrapnelgames.com/showthread.php?t=34438)

Edi May 17th, 2007 03:43 PM

Re: Awesome units/spells
 
They have DomPPP era scripts, which have things like "Attack Commanders", "Attack Mages", "Fire Commanders" and "Fire Mages" available. They are still in the game, just not available to players anymore, haven't been since DomPPP.

lch May 17th, 2007 07:34 PM

Re: Awesome units/spells
 
So, is this a bug?

Sir_Dr_D May 17th, 2007 07:57 PM

Re: Awesome units/spells
 
I would say this is a bug, and anyone who 'saves their commands' is cheating. http://forum.shrapnelgames.com/image...ies/tongue.gif

Micah May 17th, 2007 08:09 PM

Re: Awesome units/spells
 
I'd say less bug, more easter egg.

vfb May 17th, 2007 09:44 PM

Re: Awesome units/spells
 
I agree that it's a bug. Have fun exploiting it against the AI in SP, but please don't do this in MP.

MaxWilson May 17th, 2007 10:49 PM

Re: Awesome units/spells
 
I'm glad to know about this; I've wondered why I had such horrible luck shielding my commanders from the Dark Knight, and thanks to Shovah I know why--the DK is cheating. http://forum.shrapnelgames.com/images/smilies/happy.gif But now I can also counter it.

-Max

Edi May 18th, 2007 03:12 AM

Re: Awesome units/spells
 
Well, if anybody is worried about it, it has been reported and we'll see if this avenue of exploitation is going to get a roadblock in the next patch.

MaxWilson May 18th, 2007 03:26 AM

Re: Awesome units/spells
 
Awesome spell: Magma Eruption.

Everybody enthuses about Blade Wind, but somehow Blade Wind doesn't satisfy my craving for wanton destruction. On the other hand, I love seeing Magma Eruption blow gaping holes in charging barbarian hordes. AOE 5 (+1 per extra level) and dmg 23 (+1), not resistable with fire resistance; it is so very, very satisfying, even with relatively poor precision on the units that tend to be able to cast it. Would you rather moderately wound 10 units with Blade Wind, or kill 6 with Magma Eruption? And the fatigue cost is lower, too.

-Max

P.S. See the battle in Uglanda, province #122, in the saved game at http://students.cs.byu.edu/~mdw45/late_agartha.trn for an example of what makes me cackle.

Wish May 18th, 2007 04:11 AM

Re: Awesome units/spells
 
eh, its been known of since dom 2. can't be that big a deal if it's been brewing this long with no response.

bananafish May 18th, 2007 05:34 PM

Re: Awesome units/spells
 
hmmm... maybe i shoulda kept quiet. lol-

seriously though- capturing bogus and crew is tougher than it initially sounds. you're going to need to a) research the necessary spells to charm them and a few handy items to increase your effectiveness. b) have an effective defense against the heroes who are scripted to kill your mages/commanders while being close enough so that the heroes are w/in the range of your charm spell. c) do all this research while protecting the province against other players who may rather just take the province as well as protecting your nation as a whole.

overcome any independents that might've built up over the interim while preserving bogus and crew.

not to use high level astral mages, b/c obviously you don't want to enslave the heroes, since you lose all their items and benefits.

in a SP, by the time u capture bogus and heroes, you're already on your way cleaning up and it just makes it a quicker finish.


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