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Re: Ideas neeeded for some Epic Heroes
Armor does not get magical effects, only the stats. So i could start him with shield of valor, but he would only get stats of shield not missile shield.
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Re: Ideas neeeded for some Epic Heroes
You may consider giving him air 1. I am not sure if this conflicts with the nature of the hero, but with air 1 he can cast air shield from turn 1 of the game.
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Re: Ideas neeeded for some Epic Heroes
Only if you mod the item directly into the hero, xietor.
If you just add the item to the commander via map mod commands then he will have the item in his inventory, just like normal. |
Re: Ideas neeeded for some Epic Heroes
Ironhawk,
But doesn't that void the whole point of doing epic heroes as a mod? -Max |
Re: Ideas neeeded for some Epic Heroes
Depends if its for a specific game or not. If the mod is intended for general use, then yeah.
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Re: Ideas neeeded for some Epic Heroes
The A1 idea sounds best for Kintaro in any case, since he's not supposed to come with anything except his axe and a bib. Maybe even A1N2 would be appropriate, so he can eventually summon animals. But thematically he should be a melee dude, so don't go too nuts on the magic paths.
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Re: Ideas neeeded for some Epic Heroes
Epic Hero Mod beta 0.12 is posted on the mod forum.
It introduces the Ancient Master for Shin. Features: 1. A devastating "Quivering Palm" attack, that will not be replaced by weapons(bonus weapon). 2. "Whirling Fists" which cannot be replaced by giving him items. The Whirling Fists will break arrows before they reach him. He has other features. I would be interested in feedback. I incorporated some of the ideas posted. I think the way i did Whirling fists achieves the purpose without giving him 1A. |
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