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-   -   Mod: Conceptual Balance Mod (and summary file) 1.1 (http://forum.shrapnelgames.com/showthread.php?t=34609)

Edi October 17th, 2007 05:34 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Yes, it will, since Armor Dest is not an AoE effect. However, you could mod Armor Dest to also have AoE 1 and then set that as #secondaryeffectalways on Star of Heroes. That *should* work, but no guarantees.

Endoperez October 17th, 2007 05:35 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
You could #copyweapon the armor-breaking property itself, and make THAT #aoe 1, couldn't you?

Sombre October 17th, 2007 05:44 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
I wasn't aware there was a "Destroy armor" weapon. I thought that property was one of those that exists on items, not equipment. Like the properties on item-armour.


Edit: By the way there is no copy weapon command.

Endoperez October 17th, 2007 05:52 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Weapon 174, "Armor Dest"

Most of the special weapon attributes, like Small Area Flame and Frost, or 1AN+MR, or Enslavement, are actually weapons.

Sombre October 17th, 2007 06:02 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Oh then I think the answer is simple.

#selectweapon "Star of Heroes"
#secondaryeffectalways XXX
#end

#newweapon XXX
#name "Wreck Armor"
#aoe 1
#secondaryeffect "Armor Dest"
#end

That should/could work. Obviously needs a test. I don't know if you can chain secondaryeffects.

Endoperez October 17th, 2007 06:23 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Quote:

Sombre said:
Oh then I think the answer is simple.

#selectweapon "Star of Heroes"
#secondaryeffectalways XXX
#end

#newweapon XXX
#name "Wreck Armor"
#aoe 1
#secondaryeffect "Armor Dest"
#end

That should/could work. Obviously needs a test. I don't know if you can chain secondaryeffects.

You probably can. However, AFAIK, this would create a default weapon (0 dam + str? whatever) that has the same special effect as the Star of Heroes. It might work, it might not. In case it doesn't work, this might work:

#newweapon XXY
#name "Destruction"
#copyweapon "Armor Dest"
#aoe 1
#end

Endoperez October 17th, 2007 06:36 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Neither of these worked. http://forum.shrapnelgames.com/images/smilies/frown.gif

Edi October 17th, 2007 07:22 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Sombre, that one can't work, since AoE weapon secondaryeffects must always be of the #secondaryeffectalways variety. Try assigning AoE 1 to Armor Dest and see where that gets you. Or did you try that already, Endo?

Burnsaber October 17th, 2007 07:25 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Quote:

Endoperez said:
Neither of these worked. http://forum.shrapnelgames.com/images/smilies/frown.gif

That's a shame.

It's a pet peeve of mine, but I'd really like to see a forgeable weapon that strikes with AoE (think of Sauron at the battlefield in the first LoTR movie, Sauron struck like 3 guys at once). Something to give some options for a SC/thug weapon besides the Brands.

Sombre October 17th, 2007 07:50 AM

Re: Conceptual Balance Mod (and summary file) 1.
 
Endo's one didn't work because there is no #copyweapon command, which I pointed out earlier.


Ok, so try my one but use #secondaryeffectalways both times.

So:

#selectweapon "Star of Heroes"
#secondaryeffectalways XXX
#aoe 1
#end

#newweapon XXX
#name "Wreck Armor"
#aoe 1
#nostr
#dmg 1
#secondaryeffectalways "Armor Dest"
#end


The reason to avoid messing with "Armor Dest" giving it aoe 1 is that it might impact more than the star of heroes.

Oh and Burnsaber: It's not that we're having trouble getting AOE working on star of heroes. The problem is getting the AOE on the armour destroying effect as well.


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